
Hybrid Reverent - Damage/Support
Support your team while dealing damage, using Attack to scale both offense and shields.

Support / Healer
Two sub-specs in one: Blasphemer (Mace) dominates through Rune enchantments and the Zeal mechanic, while Reverent (Catalyst) provides shields, heals, and Construct-based zone control for trios.
The Seer has two distinct sub-specs: Blasphemer (Mace) uses Rune enchantments and the Zeal mechanic to deal Magic Damage and control enemies with sigils and curses; Reverent (Catalyst) deploys Construct runes for healing, shielding, and zone control while firing magic orbs. Both specs share the Woodling Expert and Way of Gylden Hunt talent branches.
Seers draw strength from their faith in the return of the gods, using prayers and divine arts to heal, protect, and support allies. Their attacks consume energy charges, while empowered attacks spend multiple charges for stronger effects. By conjuring runes, shielding allies, concealing them, binding enemies, and wielding both light and wind, Seers provide versatile support and control, though they can struggle when overwhelmed or locked down.
Source: official Mistfall Hunter Discord.
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BReverent is the primary support role: deploy Healing Rune and Shelter Rune before fights, use Death Ward on whoever is being focused, and blind enemies with Blinding Rune to create openings. Blasphemer plays as a magic damage dealer who locks down targets with Thorn Sigil, Impact Sigil, and Paralysis Curse while sustaining through Zeal.
Interactive talent tree — click nodes to plan your build. Hover for descriptions.Data from the June 2026 open beta.
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Attacks during Zeal grant increased Curse Mana.
Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Immediately recovers a large amount of Curse Mana upon entering Zeal.
Continuously gain Curse Mana during Zeal.
Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
Increases the duration and Movement Speed of Shapeshift.
Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
[Rune: Sweep] deals partial True Damage.
Increases the duration of the healing reduction effect caused by [Rune: Corruption].
When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].
Increases the dash distance of [Rune: Stun].
Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
When attacking enemies with a shield, deals increased damage.
Gain a certain amount of Curse Mana after using Breakaway.
Greatly increases damage dealt to Returner Woodlings.
Allows you to learn the spawn location of the Smuggler Woodling and Ghost Ship in advance.
Woodling merchants will offer you a discount during matches.
Allows you to sense the corpses of other Gyldhunters.
Increases resistance to the Gyldenmist, slowing the rate of Gyldening.
Increases Gyldenblod gained.
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Hold to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Hold to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Increases shield strength and additionally increases shield strength based on Magic Damage.
Increases the healing bonus.
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Reduces the duration of the Healing Rune but increases the Health recovery rate.
Stealth persists for a period after leaving the Stealth Rune's area.
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Increases the shield value provided by the Shelter Rune.
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Healing Art recovers additional Health based on the target's missing Health.
Healing Art removes all debuffs with remaining duration from the target.
When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Increases the duration of Super Armor provided by Death Ward.
Reduces the chanting time of Psionic Shield.
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Increases the knockback distance of Wind Surge.
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Successfully casting Wind Surge increases your Movement Speed for a period of time.

Support your team while dealing damage, using Attack to scale both offense and shields.

Kill and survive on your own, using stagger-guaranteed crits to refund the energy that fuels them.

Rank #1 trios blas seer

Build for trios rev seer aggressive playstyle

Trios build great for peeling and can also dps

This build completely counters all melee classes.

This can only be played in trios, I recommend only doing this with invocation catalist.

https://www.youtube.com/watch?v=ts141m6ZM_Q

Solo /

Hybrid Reverent - Damage/Supp

High DPS Blasphemer build

Focused on Trios And spamming shields.