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SeerSoloUp to Date

Solo Reverent - Damage/Self-Sustain

Kill and survive on your own, using stagger-guaranteed crits to refund the energy that fuels them.

P
proni
·Aug 5, 202625

Item Set Import Codes

SkillsReverent

Rune Pillar

Basic

Psionic OrbPsionic Orb

Press the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.

Rune SummonRune Summon

Consumes Psionic Energy to summon the currently selected rune at the target location.

Selected Skills

Punishment RunePunishment Rune

Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.

Burst RuneBurst Rune

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger.

Intimidation RuneIntimidation Rune

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Divine Arts

Selected Skills

Wind SurgeWind Surge

After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

Healing ArtHealing Art

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

Talents

Art of Offense andDefensePath of AsceticismGuardian RuneCounter RuneHealing ArtEnhancementDeath WardEnhancement
LockedAvailableAllocatedChoose a path

Affixes

EloquenceLv. 5

Level 5 passive makes it harder for enemies to interrupt your spellcasting.

FervorLv. 7

Near 100% uptime thanks to Punishment Rune and your attacks, providing a constant damage boost.

ValorLv. 7

Increases Attack, improving Damage, Healing, and Shield Strength.

SeekerLv. 5

Near 100% uptime thanks to Punishment Rune and your attacks, providing a constant movement speed boost.

ElusiveLv. 5

Reduces Dodge Energy Cost.

Guide

Summary

The solo Reverent trades team protection for a self-funding damage loop.

Keep yourself alive, and leave fights you can't win.

Psionic Energy is your only resource, so the build is built to pay for itself.

Key Combo

Burst Rune staggers, and a staggered enemy can't dodge. Follow it with an enhanced orb for a guaranteed critical hit, and Sustain refunds the energy you just spent.

Burst first, orb second, repeat that loop is the whole build.

Opening

  • Punishment Rune — place it on the contact line and fight from its inner edge. Synergy only triggers while you are standing inside your own rune.
  • Burst Rune — your opener and your damage. Rune Vulnerability builds its multiplier the longer enemies stay in the area, so place it where they have to stand.
  • Intimidation Rune — hold it. It is instant and needs no aiming, which makes it the only thing that saves you once something is already on top of you.

Divine Arts

  • Wind Surge — knocks back and stuns. Follow it with an enhanced orb and Opportunist Strike stuns again. The more energy the orb consumes, the longer the stun lasts.
  • Healing Art — self-cast it. Deep Healing scales with missing health, so hold it until you are actually low instead of topping yourself off.

General Tips

  • The Seer has no stamina bar. Synergy and Sustain are your only energy income miss too many orbs and you simply stop casting.

Notes

Still a work in progress refine the build. I'll continue updating it as I discover new optimizations and refine the build.

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