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Alelisia's solo rev build

This build completely counters all melee classes.

C
Cole Griffin
·Aug 5, 202629

Item Set Import Codes

SkillsReverent

Rune Pillar

Basic

Psionic OrbPsionic Orb

Press the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.

Rune SummonRune Summon

Consumes Psionic Energy to summon the currently selected rune at the target location.

Selected Skills

Punishment RunePunishment Rune

Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.

Burst RuneBurst Rune

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger.

Intimidation RuneIntimidation Rune

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Divine Arts

Selected Skills

Wind SurgeWind Surge

After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

Healing ArtHealing Art

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

Talents

Art of Offense andDefensePath of AsceticismGuardian RuneCounter RuneHealing ArtEnhancementDeath WardEnhancement
LockedAvailableAllocatedChoose a path

Affixes

EloquenceLv. 1

Quick casting

ValorLv. 1

More damage

RangedLv. 1

Damage from distance

SeekerLv. 1

Move speed granted on hits, great for kiting

CreationLv. 1

Longer lasting constructs, and 5% more damage

SeamlessLv. 1

lower cooldowns

Guide

This build is great for fighting against melee classes but struggles slightly against ranged classes. When trying to peel someone off of you use wind surge first before intimidation rune, if you miss wind surge that's when intimidation rune comes in clutch as it's nearly impossible to miss. Play around your long ranged charge attacks and punishment rune, using burst rune whenever they step in range. This makes it impossible for melee classes to play verses you. Remember to always bring in eye of true sight in order to reveal anyone in stealth.

Comments (1)

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B
bakr hariri2h ago

Holy shit, this is a crazy good build thank you so much