
Hybrid Reverent - Damage/Support
Support your team while dealing damage, using Attack to scale both offense and shields.
Item Set Import Codes
SkillsReverent
Rune Pillar
Basic
Psionic OrbPress the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.
Rune SummonConsumes Psionic Energy to summon the currently selected rune at the target location.
Selected Skills
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger.
Divine Arts
Selected Skills
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Increases Attack, improving Damage, Healing, and Shield Strength.
Spirit Shield
Increases shield strength. Upon reaching a certain level, the shields you apply grant Magic Resistance to shielded units while active.
Lv.1 Shield Strength +2.4%.
Lv.2 Shield Strength +4.8%.
Lv.3 Shield Strength +7.2%.
Lv.4 Shield Strength +9.6%.
Lv.5 Shield Strength +12%. Magic Resistance +5%.
Lv.6 Shield Strength +14.4%. Magic Resistance +5%.
Lv.7 Shield Strength +16.8%. Magic Resistance +5%.
Increases Shield Strength.
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Level 5 passive makes it harder for enemies to interrupt your spellcasting.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Reduces Dodge Energy Cost.
Brotherhood
While alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies.
Lv.1 Defense +6.
Lv.2 Defense +12.
Lv.3 Defense +18.
Lv.4 Defense +24.
Lv.5 Defense +30. Attack +1.8%.
Lv.6 Defense +36. Attack +1.8%.
Lv.7 Defense +42. Attack +1.8%.
Provides a permanent team-wide Attack and Defense buff.
Seeker
Hitting an enemy increases Movement Speed for 3s. Upon reaching a certain level, the Speed Boost can stack.
Lv.1 Movement Speed +1.5%.
Lv.2 Movement Speed +3%.
Lv.3 Movement Speed +4.5%.
Lv.4 Movement Speed +4.5%, stacking up to 2 times.
Lv.5 Movement Speed +6%, stacking up to 2 times.
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
Guide
Summary
This build focuses on controlling space, protecting your team, and forcing enemies to fight on your terms. Positioning is more important than constantly casting, and knowing when to hold your abilities is often stronger than using them on cooldown.
General Tips
- All shields scale with Attack.
- Against Healing Block, don't waste cooldowns trying to outheal it. Focus on stacking shields until the effect expires.
- Positioning will have a bigger impact than perfect ability timing.
Notes
- This build is still a work in progress. I'll continue updating it as I discover new optimizations and refine the build.
Comments (3)
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well build is very good but i will change for the dodge rune and not punishment for cataclysm cuz punishment dont bring enought value
God!!
I was struggling to find the right Seer build for trios, and this one is exactly what I was looking for. Awesome guide!
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