
LichKArthus Reverent Seer
https://www.youtube.com/watch?v=ts141m6ZM_Q
SkillsReverent
Rune Pillar
Basic
Psionic OrbPress the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.
Rune SummonConsumes Psionic Energy to summon the currently selected rune at the target location.
Selected Skills
Windwalker RuneHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct. (Unlocks at Lv. 7)
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger.
Divine Arts
Selected Skills
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Creation
Increases the duration of Constructs. Upon reaching a certain level, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time. Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.
Lv.1 Construct Duration +4%.
Lv.2 Construct Duration +8%.
Lv.3 Construct Duration +12%.
Lv.4 Construct Duration +16%.
Lv.5 Construct Duration +20%. Physical Damage +5%. Magic Damage +5%.
Lv.6 Construct Duration +24%. Physical Damage +5%. Magic Damage +5%.
Lv.7 Construct Duration +28%. Physical Damage +5%. Magic Damage +5%.
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Ethereal
Increase Fall Damage Resistance. Upon reaching the required level, falling no longer causes stagger.
Lv.1 Fall Damage Resistance +20%.
Lv.2 Fall Damage Resistance +40%.
Lv.3 Fall Damage Resistance +60%.
Lv.4 Fall Damage Resistance +80%. Falling no longer staggers you.
Lv.5 Fall Damage Resistance +100%. Falling no longer staggers you.
Seeker
Hitting an enemy increases Movement Speed for 3s. Upon reaching a certain level, the Speed Boost can stack.
Lv.1 Movement Speed +1.5%.
Lv.2 Movement Speed +3%.
Lv.3 Movement Speed +4.5%.
Lv.4 Movement Speed +4.5%, stacking up to 2 times.
Lv.5 Movement Speed +6%, stacking up to 2 times.
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Guide
https://www.youtube.com/watch?v=ts141m6ZM_Q
Comments (6)
Got thoughts on this build?
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I think people are all not set on a build shit changes all the time
PUT GEAR MY BOY!!!
Would like to see an import code
Instead of wind surge that is
Also in trio's in that video he says he runs death ward and switches to death ward talent for shield
Put the gear my boy
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