
Solo/trio Greatsword
3 skill Greatsword focus on offensive pressure

Aggressive Melee / Execute Fighter
Wither application, executions, grappling hook, and parry counter. High skill ceiling payoff.
The Withered Knight is a high-pressure melee brawler built around the Wither mechanic and execute chains. Every basic attack and most skills apply Wither stacks, which increase incoming damage. Once stacks are high, Execute is devastating — and with the Crime talent, it doesn't even consume them. Thorn Guide enables aggressive gap-closing, and the Grappling Hook talent extends it into terrain-based repositioning; Parry is both defensive and offensive when punished properly.
The Withered Knight's combat revolves around applying Wither and triggering it through heavy attacks and certain skills. When Wither is detonated, it deals damage, restores Energy, and reduces cooldowns, creating a rhythm built around marking, striking, and following up. With attacks, parries, and guidance-based skills, the Withered Knight steadily builds pressure while turning each opening into a chance to continue the assault.
Source: official Mistfall Hunter Discord.
pve
Apvp
Ssolo
Atrio
AAggressive frontline and priority-target eliminator. You're more offensive than a Mercenary and more durable than a Shadowstrix. In trios, take the Wither Knight into any fight where there's a high-value target that needs to die fast — your Execute chain is the fastest kill tool available to a melee class.
Interactive talent tree — click nodes to plan your build. Hover for descriptions.Data from the June 2026 open beta.
Increases Skill Cooldown Speed.
When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.
When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.
Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.
The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.
Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
After Breakaway, the weapon is instantly fully charged with Judgment energy.
Greatly increases the duration for which the weapon remains fully charged with Judgment energy.
A successful execution briefly increases Physical Damage.
After casting any Greatsword skill, press the button to branch into Pursuit.
Increases Magic Resistance.
A successful parry greatly reduces this skill's remaining cooldown once.
Branched counterattacks after a successful parry grant Super Armor.
Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.
Radiant Retribution's displacement distance is increased.
The final strike of Radiant Retribution can execute enemies affected by Wither.
The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.
Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.
Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.
Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.
Casting a Polearm and Shield skill increases the charge level of Charged Dash by 1 for a short duration.
Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.
Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.
Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
During Sacred Bulwark, you can move and slowly turn.
Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
The radius for Intervene to apply a Shield is increased.
Intervene also grants an additional boost to the ally's Movement Speed.
Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.
You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
Attacks from Breaker Shield Bash apply a Slow effect.
Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Greatly increases damage dealt to Returner Woodlings.
Woodling merchants will offer you a discount during matches.
Increases Gyldenblod gained.
Allows you to sense the corpses of other Gyldhunters.
Increases resistance to the Gyldenmist, slowing the rate of Gyldening.
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

3 skill Greatsword focus on offensive pressure

The ultimate solo build for applying constant pressure.

rotating abilities and super armor shield dash/bash to ram your enemies to death

Go brr

primary focus on solo's with reading your enemy to punish with parry and breakthrough charge

DPS Wither debuff/regen/CC spec

Big tank with lots of crowd control and generally safe damage options. Works for solos & trios with some occas...

Go brr

free wins

frontline dmg soaker that shields his teamates and stuns those out of position

Tanking for u and for ally, can automatic revive ur ally

Bellring Games' official beginner-friendly Withered Knight setup: Radiant Retribution, Breakthrough Charge, an...