
CC Displacement w/ GS Aggression
Utilizing Spear Barrage/Javelin Thrust/Thorn Guide to displace your opponent while following up with Radiant Retribution as well as light/heavy attacks from your GS.
Skills
Greatsword
Basic
Light StrikeLight Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Heavy StrikeHeavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.
Opportunistic ThrustAfter dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.
Sprinting SlashAfter dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.
PursuitAfter any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.
Selected Skills
Radiant RetributionRapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.
Thorn GuideShoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Polearm and Shield
Basic
Light StrikeAlternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Charged DashRaise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.
Selected Skills
Javelin ThrustHurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
Spear BarrageRapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.
Talents
Affixes
Overall Damage increase
Most of our attacks come in combos so this builds very quick
Allows for better chase
Good for more HP as well as healing
With how much displacement we have, this can trigger very easy to then turn around and be on the enemy again
Easy optional affix for better cooldowns
Guide
Typically, when this build is utilized, I attempt to keep the spear abilities on cooldown starting with Javelin Thrust.
Be aware of your environment, attempt to always kick the enemy into a wall OR another enemy of any type for a max stun. This can be turned as the kick is winding up so there are times where you can get a nice kick at a 90-degree turn.
If not opening with Javelin Thrust, I like to open with Thorn Guide if applicable.
Fighting with this build is somewhat like a yo-yo since we want to trigger Ranged but also build up Fervor.
Affixes are in order of importance allowing some change as the list goes down. At the end of the day, Valor and Fervor for raw damage is key.
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