
TankReviveAlly | Zyxa build
Tanking for u and for ally, can automatic revive ur ally
Skills
Greatsword
Basic
Light StrikeLight Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Heavy StrikeHeavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.
Opportunistic ThrustAfter dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.
Sprinting SlashAfter dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.
PursuitAfter any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.
Selected Skills
Thorn GuideShoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Withering MarkSwing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.
Polearm and Shield
Basic
Light StrikeAlternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Charged DashRaise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.
Selected Skills
Sacred BulwarkInfuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.
InterveneDash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Talents
Affixes
Bulwark
Increase Block Damage Reduction Rate. Upon reaching the required level, reduce Block Energy Cost.
Lv.1 Block Damage Reduction Rate +6%.
Lv.2 Block Damage Reduction Rate +12%.
Lv.3 Block Damage Reduction Rate +18%.
Lv.4 Block Damage Reduction Rate +24%. Block Energy Cost Reduction +9%.
Lv.5 Block Damage Reduction Rate +30%. Block Energy Cost Reduction +9%.
Parry cost
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Debuff remove
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
Iron Helmet
Increase Critical Damage Resistance. Upon reaching the required level, reduce the impact of Critical Hits received. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters.
Lv.1 Critical Damage Resistance +2.2%.
Lv.2 Critical Damage Resistance +4.4%.
Lv.3 Critical Damage Resistance +6.6%.
Lv.4 Critical Damage Resistance +8.8%. Reduces the Impact of Critical Hits received.
Lv.5 Critical Damage Resistance +11%. Reduces the Impact of Critical Hits received.
Guide
Revive team with sacres bullwark when is downed, use intervene on downed ally, later 10 second Is auto revive. Intervene give u and ally movement speed and can block action enemy (healing from potion, using skil or interaction). U can tank lot of damage, unlucky not the shadowstrix's crow.
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