metamist is in beta — features may change. Have feedback? feedback@metamist.io
Withered KnightPvPUp to Date

PvP Trio GS

DPS Wither debuff/regen/CC spec

Z
Zyo
·Aug 2, 202648

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Radiant RetributionRadiant Retribution

Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.

Withering MarkWithering Mark

Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Javelin ThrustJavelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

StoicLv. 4
FervorLv. 4

Guide

Since there are no fixed damage or health values shown in the tooltips, I did some testing using green gear against green gear with no affixes.

The Wither duration increased by Crime is about 1 extra second (around 11 seconds total). It's not a huge increase, but the main benefit is applying Bad Karma.

The Bad Karma snare feels like it's around 5–10%, based on my testing.

The DoT lasted 11 seconds and dealt 10 damage per second, for a total of 110 damage over its full duration.

The health recovery from Legacy is around 200–300 HP, depending on how many debuffs the target has. It seems especially strong in 3v3.

Comments (0)

Got thoughts on this build?

Sign in to join the conversation.

Sign in to comment

No comments yet. Be the first to share your thoughts!

Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
Go to Withered Knight guides →