
Sword and Shield BIG DAMAGE
offensive based SnS stacking mobility to stick to enemies and keep them stuck in a endless vortex

Melee Tank / Frontline Fighter
High survivability and crowd control. The most beginner-friendly class in Mistfall Hunter.
The Mercenary is a brawler built to absorb punishment and dish out steady melee damage. You hold the front line, soak attention, and let teammates operate safely behind you. Two weapon branches — Sword & Shield for reactive defenders, Hammer for aggressive stun-brawlers — give you real flexibility. Neither branch is hard to pilot, making this the ideal entry class.
Mercenaries are a common sight on battlefields across the continent, known for their robust physical condition and combat skills. They frequently engage enemies up close, utilizing their proficiency in weapons like Hammer, Sword and Shield. Their exceptional abilities in head-on fights make them a versatile force, equally effective in solo battles or as part of a team.
Source: official Mistfall Hunter Discord.
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APrimary tank and disruptor. Your job is to hold the front line, apply crowd control with Shield Slam and Stonebreaker Slash, and use Shield Strike Taunt to pull aggro off your team. You don't need kills. You need to make sure your teammates can get kills safely.
Interactive talent tree — click nodes to plan your build. Hover for descriptions.Data from the June 2026 open beta.
Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
Increase Critical Damage Resistance.
Sword attacks from skills also grant 1 stack of Sword Tip on hit.
While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
All Perfect Blocks grant you a shield that increases damage dealt to players and your Movement Speed.
After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press the buttons to consume 1 stack of Momentum and unleash Shockwave Strike.
Increase Movement Speed during Block.
Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
Successful Block grants 1 stack of Indomitable Will. Successful Perfect Block grants 2 stacks of Indomitable Will.
After successfully blocking during Shield Dash, enemies hit by this skill are Stunned for a period of time.
The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
The Whirling Cut (Block) skill becomes available on Sword and Shield. Whirling Cut (Block): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
The Whirling Cut (Block) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
Stonebreaker Slash can be cast during its extended version, but this increases the skill's base Energy cost and extends its base cooldown time.
After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Shield Slam can be quickly cast while blocking with the shield raised.
Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
When the Hammer deals damage, it accumulates stacks. At 10 stacks, the next Hammer attack deals increased damage and executes all stacks. Normal attacks grant 1 stack; skill hits grant 2 stacks. Hammer Spin applies 1 stack per spin hit; the first hit applies 2 stacks.
Landing consecutive Hammer attacks recovers Energy.
Hammer normal attacks deal increased damage and additional damage to shields.
Gain Super Armor while casting Hammer Dash.
Increases the Dash Distance of Hammer Dash.
Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
Extends the duration of Hammer Spin's Super Armor effect.
You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
When a charged attack hits, it reduces the cooldown of Earthshaker.
You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Skullcrusher on Lv.1 Charge grants Super Armor during casting.
Warhammer Sling throws multiple stones; however, the damage, damage area, and impact of the stones are reduced.
Warhammer Sling can be held to perform a Lv.2 charge. Lv.2 Charge: Increases maximum range and Damage Multiplier.
Greatly increases damage dealt to Returner Woodlings.
Allows you to learn the spawn location of the Smuggler Woodling and Ghost Ship in advance.
Woodling merchants will offer you a discount during matches.
Allows you to sense the position of other Syldhunters.
Increases Gyldenblod gained.
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Increases resistance to the Gyldenmist, slowing the rate of Gyldensong.

offensive based SnS stacking mobility to stick to enemies and keep them stuck in a endless vortex

DustLeaf's Hybrid Ranked Build. | 1v1 • 3v3 • PvE • PvP | One build for every Normal mode.

BUDGET MERC SNS GREEN BUILD

Bellring Games' official beginner-friendly Mercenary setup: Skullcrusher and Earthshaker backed by Hammer of C...

Go check the video https://www.youtube.com/watch?v=3bfEumrDyzo&t=983s

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Build 001

a great 12k gold legendary build

Bellring Games' official beginner-friendly Mercenary setup: Shield Dash and Whirling Cut backed by Sword Edge,...

Skull crusher spam/instant hyper armor

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