
Sword and Shield BIG DAMAGE
offensive based SnS stacking mobility to stick to enemies and keep them stuck in a endless vortex
Item Set Import Codes
SkillsSword & Shield
Weapon Skills
Basic
BlockRaise the shield to block attacks from the front. Hold to maintain the shield stance, allowing movement while the shield is raised. In trio mode, blocking PvP damage consumes less Energy.
ImpalementHold to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip. While in the Blade Edge or Strong Edge state, your travel distance is increased.
Stacked SlashWhen a normal attack hits, gain 1 stack of Sword Tip. After gaining 6 stacks of Sword Tip, enter the Blade Edge state. While in the Blade Edge state, gain another 6 stacks to enter the Strong Edge state. Press the buttons to unleash Stacked Slash — enhanced during Strong Edge with increased travel distance, damage, and Super Armor.
Selected Skills
Shield DashDash forward with the shield, striking enemies in the path and dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed is briefly increased.
Whirling CutDash forward and perform 2 slashes, dealing Physical Damage.
Talents
Affixes
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
Strife
Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.
Lv.1 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.2 Physical Damage +2.4%. Magic Damage +2.4%.
Lv.3 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.4 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.5 Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.6 Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.7 Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Guide
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Use victory wine to fill affixes to 5. they are listed in priority left to right. fervor is a flex affix you can change this to your preferred one
Maintain Indom will stacks through a mixture of charging earthshaker [hammer skil] spending sword tip stacks on LMB+RMB attacks or holding block for 1s or longer. maintain this in any fight to increase your pdr by 20% [2% per stack]
our talents turn whirling cut into a long range very fast dash use this to surprise enemies in the middle of fights when they make distance.
our LMB[HOLD] has enhanced dmg and distance when we have charged of LMB+RMB active use this to your advantage to catch enemies mid breakaway to keep them in an endless vortex of attacks.
Our LMB+RMB stace twice [4+4] giving us 2 potential uses. when you have it stacked twice [8 sword hits] it has enhanced dmg distance and super armor.
Use shield dash as another ability to keep the vortex going or when you predict the enemy is going to attack back at you. it blocks if you block and hit with this ability you will stun them gaining an extra hit.
and remember EVERY sword attack gives you sword tip stacks.
-1 for LMBs
-2 for thrusts
-2 for whirling cut -dash
-2 for each hit of whirling cut
keep track of this its a massive source of our dmg and mobility.
if you opt for a more defensive version drop the talents in whirling cut and pick up stonebreaker slash[ability] so punish melee enemies more.
Comments (4)
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Im in love with this. Rogues hate me. :3
The link for the blue equipment is invalid :(
Which skill should I use on the hammer?
Not sure if accident or maybe I misread but I dont see a second ability slotted and you mentioned whirling cut talents but I dont see any picked.
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