
#1 BlackArrow PvP Solo/Trios after Patch 19th August
Created by Top Player 'Sunrize'

Ranged Scout / Sniper
Bleed stacking, stagger application, and high boss damage. Excels with open sightlines.
The Blackarrow is a precision ranged class built around two weapon branches: Archer's Arrow (fully-drawn burst shots, AoE skills, and mobility) and Hunter's Arrow (status effects, traps, and sustained damage over time). Both reward patience and positioning — control sightlines, use terrain, and win engagements before they start. The Archer branch excels at burst damage through full-draw mechanics and skills like Sky Piercer and Rapid Arrows. The Hunter branch applies stacks of Bleed, Poison, Exhaustion, and Stun through Barbed, Paralysis, and Spore Arrows combined with traps.
Blackarrow fights with a flexible bow-based combat style, using rapid shots, charged arrows, and special projectiles to pressure enemies from range. Skills such as Scattershot, Rapid Arrows, Impact Grenade, Soundwave Arrow, Lightning Arrow, and Concussive Arrow allow Blackarrow to switch between burst damage, area pressure, and control. With stealth and movement skills, Blackarrow can reposition safely and strike again at the right moment.
Source: official Mistfall Hunter Discord.
pve
Spvp
Bsolo
Atrio
ARanged DPS and scouting support. Predator's Senses is one of the best intelligence tools in the game — use it before every engagement to track enemy positions. In trio, call out scent trails immediately. Your CC toolkit (Freeze, knockback, Stun, Exhaustion) enables your team to land critical hits on locked-down targets.
Interactive talent tree — click nodes to plan your build. Hover for descriptions.Data from the June 2026 open beta.
Increases the Damage Multiplier of fully drawn arrows.
Increases Charging Speed for shooting.
Increases the Damage Multiplier of quick shots.
Fully drawn arrows will home to enemies near the crosshairs.
Changes roll into dodge and unlocks Dodge Power Shot: shoots immediately after dodging, consuming additional Energy to quickly fire the currently loaded arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Changes roll into dodge and unlocks Dodge Rapid Shot: shoots immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Increases the knockback distance of fully drawn Concussive Arrows.
Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Sky Piercer's Physical Damage is partially converted to True Damage, but Sky Piercer's Damage Multiplier is reduced.
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when hitting obstacles, the longer the Stun duration.
Upon hitting an enemy, Bloodfly Arrows deal reduced DoT but fully drawn arrows that hit the marked enemy deal bonus damage scaling with the enemy's missing HP. The enemy's destruction deals Critical Damage, with a portion converted to True Damage.
Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Attacks received during Shadow Step's Stealth no longer remove Stealth.
Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Allows you to sense the position of other Syldhunters.
Increases resistance to the Gyldenmist, slowing the rate of Gyldensong.
Increases Movement Speed while shooting.
After hitting an enemy with a shot, increase Movement Speed for a period of time.
When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Increases the Damage Multiplier of Splatter Arrow's blood splatter.
Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Fully drawing a Featherlight Arrow increases its effective range.
After Soundwave Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Increases the poison time and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
Greatly increases damage dealt to Returner Woodlings.
Woodling merchants will offer you a discount during matches.
Allows you to learn the spawn location of the Smuggler Woodling and Ghost Ship in advance.
Increases Gyldenblod gained.
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

Created by Top Player 'Sunrize'

#1 Ranked NA

shoot people and then they die, run around slightly fast

cuz it is

update 04/08/2026

Build for chokes

Ranged DPS Hybrid Build

BA

update 04/08/2026

Build for solos, purple or legendary gear with armor

update 04/08/2026

Good PVP Build with lots of versatility