
#1 BlackArrow PvP Solo/Trios after Patch 19th August
Created by Top Player 'Sunrize'
Item Set Import Codes
Skills
Arrows
Basic
Light AttackShoot the arrow you currently have equipped, or a normal arrow if none is equipped.
Selected Skills
Splatter ArrowThe arrow shaft is coated in blood that splatters on hit, dealing Physical Damage to nearby enemies. The longer the bow is drawn, the larger the splatter area. The Physical Damage from the splatter is lower than the damage from a direct hit. Splatter Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.
Bloodfly ArrowThe arrowheads are coated with mysterious corrupted blood to attract blood flies. Deal Physical Damage on hit. The blood flies stay on the enemy continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.
Barbed ArrowBarbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Active Skills
Selected Skills
ScattershotCast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Impact GrenadeHold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Shadow StepAfter using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Focused
Increases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging.
Lv.1 Charging Speed +3%.
Lv.2 Charging Speed +6%.
Lv.3 Charging Speed +9%.
Lv.4 Charging Speed +12%.
Lv.5 Charging Speed +15%. Movement Speed +10%.
Lv.6 Charging Speed +18%. Movement Speed +10%.
Lv.7 Charging Speed +21%. Movement Speed +10%.
Sky Piercer
Casting skills in the air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
Swift
Increases Movement Speed while Crouching, Silent-Walking, Aiming and Chanting.
Lv.1 Movement Speed +4%.
Lv.2 Movement Speed +8%.
Lv.3 Movement Speed +12%.
Lv.4 Movement Speed +16%.
Lv.5 Movement Speed +20%.
Curse
Increase the duration of Debuffs inflicted by you.
Lv.1 Debuff Duration +5%.
Lv.2 Debuff Duration +10%.
Lv.3 Debuff Duration +15%.
Lv.4 Debuff Duration +20%.
Lv.5 Debuff Duration +25%.
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Guide
Affixes with Gods´Brew:
Blue:
-Focused Lv.6
-Valor Lv.5
-Ranged Lv.5
-Elusive Lv.5
-Curse Lv.3
Purple:
-Valor Lv.7
-Focused Lv.7
-Ranged Lv.5
-Elusive Lv.5
-Curse Lv.5
-Seeker Lv.2
-Swift Lv.2
Gold:
-Valor Lv.7
-Focused Lv.7
-Skypiercing Lv.6
-Swift Lv.5
-Curse Lv.5
-Ranged Lv.5
-Elusive Lv.5
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Black Arrow – Build Overview:
This Black Arrow build focuses on ranged damage, mobility, and consistent pressure. It combines Archer’s Arrow and Hunter’s Arrow with a versatile skill setup that allows you to keep enemies at range while maintaining strong offensive pressure.
The build is designed for a fast and tactical ranged playstyle, making good use of your bow skills and mobility to control fights from a distance.
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How to Play:
Start the fight with Bloodfly Arrow to immediately apply pressure and force the enemy to react. Follow up with Barbed Arrow to reduce the enemy’s mobility and make it harder for them to close the distance or escape.
When the enemy tries to hide behind small corners or obstacles, use Splatter Arrow to hit them around cover and keep the pressure on.
Use Scatter Shot and the Impact Grenade to control the enemy’s positioning. They are especially useful for keeping enemies at range, interrupting their movement, or forcing them out of a safe position.
Overall, the playstyle is about controlling the enemy’s movement, maintaining distance, and constantly applying ranged pressure. Stay mobile, punish bad positioning, and use your abilities to keep the fight on your terms.
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Tips & Tricks:
Always pay attention to what the enemy does first and react accordingly instead of blindly using your abilities.
Make sure to fully charge your Bloodfly Arrow before firing. This allows you to maximize its DoT damage.
The Splatter Arrow should also be fully charged whenever possible, as your talents increase its Splatter damage.
With Barbed Arrow, the most important thing is simply hitting the enemy. You do not need to fully charge it — its main purpose is to reduce the enemy’s mobility and force them to react.
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Final Words:
I’d really appreciate your feedback and rating, and I’m happy if you give this build a try! I hope you have a lot of fun playing it and enjoy bringing the Black Arrow back into the game.
Have fun, and bring the Black Arrow back!!! 🏹🔥
Comments (4)
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@Yannik Krott thank you brother :)
very good build for solos BA is back again
@copyriqhted I really appreciate it :)
Damn i tryed out itts nice thanks dude for sharing
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