
Bloodline Assassin
Ranged DPS Assassin
Item Set Import Codes
Skills
Arrows
Basic
Light AttackShoot the arrow you currently have equipped, or a normal arrow if none is equipped.
Selected Skills
Barbed ArrowBarbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Spore ArrowArrowheads coated with mushroom spores plant a mushroom when hitting terrain, which eventually grows into a trap. The mushroom trap is a Construct that causes enemies within range to continuously take Physical Damage for a period when touched by enemies or hit by allies. The mushroom trap will be destroyed if attacked by enemies and will automatically disappear after existing for some time. Spore Arrows deal Physical Damage when hitting enemies directly.
Concussive ArrowStorm-imbued rune arrowheads burst into air waves on hit, dealing Physical Damage to enemies within range and inflicting stagger. If fired at full draw, they will knock back enemies caught in the air waves.
Active Skills
Selected Skills
Rapid ArrowsAfter using the skill, Blackarrow enters Volley mode — hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
Frostblight BombHold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Sky PiercerCast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Wrath
When Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.
Lv.1 Physical Damage +2.1%. Magic Damage +2.1%.
Lv.2 Physical Damage +4.2%. Magic Damage +4.2%.
Lv.3 Physical Damage +6.3%. Magic Damage +6.3%.
Lv.4 Physical Damage +8.4%. Magic Damage +8.4%.
Lv.5 Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.
Lv.6 Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.
Lv.7 Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.
Curse
Increase the duration of Debuffs inflicted by you.
Lv.1 Debuff Duration +5%.
Lv.2 Debuff Duration +10%.
Lv.3 Debuff Duration +15%.
Lv.4 Debuff Duration +20%.
Lv.5 Debuff Duration +25%.
Brotherhood
While alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies.
Lv.1 Defense +6.
Lv.2 Defense +12.
Lv.3 Defense +18.
Lv.4 Defense +24.
Lv.5 Defense +30. Attack +1.8%.
Lv.6 Defense +36. Attack +1.8%.
Lv.7 Defense +42. Attack +1.8%.
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Guide
*!* Work in progress. Doing a massive overhaul since the last balance patch. Playstyle below will be updated soon. *!*
This is a hybrid DPS/DOT build designed to have a well rounded set of attack and defensive capability. There is a variant that goes all in on DPS Affix levels but you lose out on additional energy & movement skill buffs.
The core rotation for this build is to open with Bloodfly Arrow to create a Bleed DOT. Then charge a Barbed Arrow shot to set off Blood Infection on hit which will convert to true damage. Third shoot a Spore Arrow at the floor in front of the direction your target is running to coat them in a poison DOT. The combination of Bleed/Poison and high base weapon DPS will melt players that do not have Aegis/Resilience Affix on thier character.
For movement utility you want to play aggressive and actually push into the target instead of trying to kite them away if possible. When they go in for an attack you can dodge through them to land behind the target and also launch additional Skill Arrows via Dodge Rapid Shot. Pace your dodges and try not to spam them unless necessary to escape.
Throw a Frostlight Bomb at your feet while running away to lock up players that are chasing you. This is especially useful in 3v3 where the Frostlight Bomb will stop the target group with a single bomb. If the target gets Frozen you can then use Sky Piercer for large damage to all targets that are hit. Also use Sky Piercer as an opener when in 3v3 while the enemy team is distracted.
Most of the movement will involve general timing of dodges while trying to shoot a Skill Arrow at the target. The Seeker Skill will stack with Pursuer and Pursuit Mark to give speed advantage while staying just out of swing range in most cases.
If you end up facechecking a player than switch to Rapid Arrows for additional damage to the target while circle strafing around them to avoid being hit by incoming swings. Rapid Arrows is also good for clearing PvE mobs quickly.
I will add more advanced explanation of tactics for this build as testing continues but this is the essential toolkit for the Bloodline Assassin build to thrive.
- InsightKnight
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Best In Slot Kit: 7imXVTaHLcA13QeiJ2bFOLpG4UBytLCXDwehhXmwSE9DbwfslY3rLgYUK
(Level 4 Brew: Brotherhood +2, Curse +2, Resilience +2, Valor +1, Fervor +1)
Budget Kit: BXkXv30fmJ6y9JVfQOSd32ni9g
(Level 1 Brew: Curse +1, Elusive +1)
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