
SSS Tier Brandrgarde Archer build -iitskane
Build for chokes
Item Set Import Codes
Skills
Arrows
Basic
Light AttackShoot the arrow you currently have equipped, or a normal arrow if none is equipped.
Selected Skills
Steel ArrowFine steel arrows deal Physical Damage on hit and can pierce one unit.
Lightning ArrowArrows wrapped in lightning deal Physical Damage on hit and create a lightning chain that jumps between enemies, dealing Physical Damage. Each enemy can only be hit by the lightning chain once, with each hit dealing less Physical Damage. If Lightning Arrow hits the environment near enemies, it creates a lightning chain with a lower Damage Multiplier.
Barbed ArrowBarbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Active Skills
Selected Skills
ScattershotCast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Sky PiercerCast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
Impact GrenadeHold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Talents
Affixes
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Focused
Increases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging.
Lv.1 Charging Speed +3%.
Lv.2 Charging Speed +6%.
Lv.3 Charging Speed +9%.
Lv.4 Charging Speed +12%.
Lv.5 Charging Speed +15%. Movement Speed +10%.
Lv.6 Charging Speed +18%. Movement Speed +10%.
Lv.7 Charging Speed +21%. Movement Speed +10%.
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Fervid
When Health is above 70%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above 70%, reduce Skill Energy Cost.
Lv.1 Physical Damage +1.8%. Magic Damage +1.8%.
Lv.2 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.3 Physical Damage +5.4%. Magic Damage +5.4%.
Lv.4 Physical Damage +7.2%. Magic Damage +7.2%.
Lv.5 Physical Damage +9%. Magic Damage +9%. Skill Energy Cost Reduction +6%.
Lv.6 Physical Damage +10.8%. Magic Damage +10.8%. Skill Energy Cost Reduction +6%.
Lv.7 Physical Damage +12.6%. Magic Damage +12.6%. Skill Energy Cost Reduction +6%.
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Vitality
Increases Maximum Energy. Upon reaching a certain level, when entering a state of Energy Overdraft, you become immune to that specific instance of Energy Overdraft. Cooldown: 60s.
Lv.1 Maximum Energy +5.
Lv.2 Maximum Energy +10.
Lv.3 Maximum Energy +15.
Lv.4 Maximum Energy +20. Immune to the current Energy Overdraft state.
Lv.5 Maximum Energy +25. Immune to the current Energy Overdraft state.
Guide
build is focused on the Brandrgarde map where there is too much choke points.
Since the usual curse build relies on hitting enemies with arrows and the brandrgarde map currently being laggy and very tight spots, you miss them or you hit your teammates.
The solution to this map is to run steel arrow which can pierce through your teammates and lightning arrows due to the map is being very tight and the lightning spreads to multiple people.
Reason for fervor is, lightning chain stacks with fervor so if you chain 5 people whether its mobs or people, you get stacks instantly
Lightning goes pew pew
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