September 3 Live Update: Full Class Balance Patch Notes

September 3 Live Update: Full Class Balance Patch Notes

·metamist editorial

The September 3 no-downtime update brought Brandrgarde-adjacent quality-of-life changes, elevator safety railings inside towers, a clearer enemy gear-level indicator, and detailed balance adjustments for all six classes — with more Shadowstrix charge-tactic nerfs and Sorcerer fixes.

New content and optimisations

Solo Mode added for Brandrgarde Normal and Cataclysm difficulties

Region server details now shown in chat recruitment messages

Safety railings added to all elevator platforms inside towers

Enemy gear-level red-dot indicator made easier to read at a glance

Phased submission added for upgrading materials at the Collection Pedestal

Smoother direction changes during displacement skills like Bloody Blade Dance, reducing rubberbanding

Mercenary

Slightly increased Perfect Block stagger for more consistent post-block damage. Increased the Block Damage Boost shield value in Trio Mode. Fixed a Punishing Hammer charge-cancel bug that caused abnormal Light Strike speed. Fixed dodges under Leap Step / Dynamic Charge / Relentless Advance being interruptible even in Super Armor. Fixed an Insatiable Heart — Demolisher echo triggering abnormal Titan Hammer Strike stun stacks.

Shadowstrix

Increased the wind-up on Phantom Shift and on the Free Movement talent. Flurry Strike's charge state now drains Energy continuously — aimed at killing the zero-cost indefinite-charge pressure tactic for Dual Blades — and its Energy cost was slightly raised. Small Energy-recovery effects added for a Deep Charge-buffed charged Flurry Strike and for hitting max Wound Buildup stacks. Fixed Lurking Blow keeping its buff after being knocked out of Stealth by damage.

Sorcerer

Improved input buffering on Flameblade and Windcraft to stop unintended follow-up casts. Thunderstrike now deals uniform damage across the whole hit area — no more center-vs-edge falloff. Instant-cast basic attack spells can now be cast during Energy Overdraft. Fixed dodge rubberbanding, and fixed Flexible Casting and Stardust Energy buffs persisting indefinitely in some cases.

Withered Knight and Blackarrow

Withered Knight: fixed Joint Pierce applying to targets hit but not pulled in; fixed Auto Execution detonation audio not distinguishing friend from foe.

Blackarrow: slightly reduced Steel Arrow cooldown, with a larger reduction in Trio Mode; fixed a Frostblight Bomb / Impact Grenade aim-cancel bug causing abnormal Light Strike speed.

Critical and other fixes

Fixed Gyldening DMG spiking abnormally and firing before the Gyldening bar was full. Fixed missing minimap markers for the Moonprayer Season Task and an All or Nothing completion bug. Plus fixes for mobility-skill teleporting on interrupt, team voice-chat mic icon errors, repeated Victory Wine pop-ups, container-looting UI closing early, PS5 affix text showing only integers, and console keybinds resetting to default.

What this means for players

The Flurry Strike change is the headline — Dual Blades Shadowstrix can no longer sit in a charged state for free, which meaningfully lowers its PvP ceiling. The Thunderstrike falloff removal is a real Sorcerer buff for AoE builds. Withered Knight is untouched on power and remains a top pick.