BlackarrowSoloRecently Updated

*Work in progress* Quick shot BA (Blue) offmeta

I have been testing this in blue gear normal/chaos basically you never charge up your skill! You work around doing small dmg quickly, very annoying ngl

K
Kib Kat
·Aug 23, 202614·Verified for patch Jul 30, 2026

Item Set Import Codes

Skills

Arrows

Basic

Light AttackLight Attack

Shoot the arrow you currently have equipped, or a normal arrow if none is equipped.

Selected Skills

Featherlight ArrowFeatherlight Arrow

The arrow shaft is crafted from a special lightweight material with broad stabilising fletching at the tail. Once fired, the arrow travels at high speed and is unaffected by gravity. Featherlight Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.

Barbed ArrowBarbed Arrow

Barbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.

Concussive ArrowConcussive Arrow

Storm-imbued rune arrowheads burst into air waves on hit, dealing Physical Damage to enemies within range and inflicting stagger. If fired at full draw, they will knock back enemies caught in the air waves.

Active Skills

Selected Skills

ScattershotScattershot

Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.

Rapid ArrowsRapid Arrows

After using the skill, Blackarrow enters Volley mode — hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.

Impact GrenadeImpact Grenade

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.

Talents

Swift ShotNimble EvadeBattle HardenedArcher's ArrowEnhancement IArcher's ArrowEnhancement IIMighty Archer
LockedAvailableAllocatedChoose a path

Affixes

SeekerLv. 5

must

ValorLv. 5

must

ElusiveLv. 4

must

AegisLv. 4

?

StoicLv. 5

?

Guide

Gameplay loop:

  • Use Rapid Arrows on CD and try to hit as much as possible (IF YOU DODGE IT GOES ON CD BE CAREFUL)
  • Featherlight Arrow for basic shots (it triggers every talent of Normal Arrows)
  • Concussive Arrow (this builds stagger AND dmg+defensive)
  • Barbed Arrow (this is just beyond broken, use it on CD, if hits, punish the enemy)
  • Scattershot + Impact Grenade (Our main defensive spells, use however you need it)

The goal of this build is that you don't have to charge your shots and you have endless stacking Movement speed from Pursuer + Seeker (gems). Additionally, Pursuit Mark slows them down, which gives you even more distance and annoyance (hihihi).

Power Infusion can be switched to Focus Fire; I like Focus Fire more, but so far Power Infusion has worked better.

Videos soon

"Nothing clears a troubled mind better than shooting a bow."

Comments (0)

Got thoughts on this build?

Sign in to join the conversation.

Sign in to comment

No comments yet. Be the first to share your thoughts!