
Withering Knight Build - PvP Damage/Defense (COMBOS EXPLAINED!!)
damaged focused defensive build I use most of the time on my stream :p
Item Set Import Codes
Skills
Greatsword
Basic
Light StrikeLight Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Heavy StrikeHeavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.
Opportunistic ThrustAfter dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.
Sprinting SlashAfter dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.
PursuitAfter any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.
Selected Skills
Thorn GuideShoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Withering MarkSwing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.
Polearm and Shield
Basic
Light StrikeAlternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Charged DashRaise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.
Selected Skills
InterveneDash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Breaker Shield BashStrikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
(can be replaced w fervid)
Strife
Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.
Lv.1 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.2 Physical Damage +2.4%. Magic Damage +2.4%.
Lv.3 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.4 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.5 Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.6 Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.7 Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Burst
Increases the damage of Withered Knight's Wither Execution.
Lv.1 Execution Damage +5%.
Lv.2 Execution Damage +10%.
Lv.3 Execution Damage +15%.
Lv.4 Execution Damage +20%.
Lv.5 Execution Damage +25%.
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
Guide
Combos & Details
IMPORTANT! This build is very movement heavy, being able to comfortably move in and out of fights makes a huge difference in the efficiency of this build!
PvP Defense Cycling
-utilized when teammate is going against a short range enemy-
Intervene>Breaker Shield Bash>Dash out>Withered Mark>(Dash IN+jump+Heavy Strike)>Pursuit
continuation of the cycle starting with shield bash unless teammate needs assistance (in which you'd start completely over)
PvP Intiation
-should be used to initiate a fight- typically either wait for a weaker enemy to come a little forward or for a seer to proc a stun ability onto them-
Thorn Guide>(lmb+rmb)/(rmb+lmb)>Breaker Shield Bash>Dash Back>Withered Mark>(Dash IN+jump+Heavy Strike)>Pursuit>Dash Out>Thorn Guide
PvE Damage Cycling
Withered Mark>Dash In>Pursuit/(lmb+rmb)/(rmb+lmb)>Breaker Shield Bash>Dash Back>Withered Mark>(Dash IN+jump+Heavy Strike)>etc. etc.
Play Patiently! Wait for them to get just a step too close and punish them for it >:p
Withered Mark helps with ranged, thorn guide eradicates the issue of shadowstrix movement speed
Seer/Sorc/BA works VERY well with this setup
thank you for coming to my ted talk
Comments (0)
Got thoughts on this build?
Sign in to join the conversation.
No comments yet. Be the first to share your thoughts!
Contents