BlackarrowPvPUp to Date

Solo Master Arrow

Build de escape y disparo con veneno, toco y me voy

K
ktetoid
·Aug 25, 202611·Verified for patch Jul 30, 2026

Skills

Arrows

Basic

Light AttackLight Attack

Shoot the arrow you currently have equipped, or a normal arrow if none is equipped.

Selected Skills

Bloodfly ArrowBloodfly Arrow

The arrowheads are coated with mysterious corrupted blood to attract blood flies. Deal Physical Damage on hit. The blood flies stay on the enemy continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.

Paralysis ArrowParalysis Arrow

Arrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become Exhausted for a period of time.

Barbed ArrowBarbed Arrow

Barbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.

Active Skills

Selected Skills

Shadow StepShadow Step

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.

ScattershotScattershot

Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.

Impact GrenadeImpact Grenade

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.

Talents

Swift ShotNimble EvadeBattle HardenedArcher's ArrowEnhancement IArcher's ArrowEnhancement IIMighty Archer
LockedAvailableAllocatedChoose a path

Affixes

CurseLv. 5

SI O SI

RangedLv. 5

ES NECESARIO SIEMPRE ESTAR A UNA DISTANCIA MEDIA PARA QUE SE ACTIVE ESTE BUFF

FocusedLv. 5

UTIL POR EL 10% DE SPEED MIENTRAS SE APUNTA

Guide

Esta build se basa en conseguir siempre alejarse del rival gracias a las skills e ir metiendo flechas sin necesidad de cargarlas al máximo ya que el daño lo hará el tipo de flechas que usamos, la flecha de púas hará daño si el enemigo empieza a deslizarse para acercarse a nosotros y la flecha mosca la usaremos cuando hayamos metido la flecha púas ya que evitara deslizarse y será mas fácil meterle las flechas, en este caso si tenemos distancia si intentamos cargarla, recuerda que no es necesario hacer headshot con la flecha mosca ya que no renta el critico de esta flecha, con meterle al pecho haremos el mismo daño de "sangrado" que si la metemos en la cabeza; incluso es mejor apuntar a la piernas-suelo porque las moscas se quedan en el terreno. Y por ultimo la flecha de parálisis es muy útil para generar desgaste. Y la habilidad mas importante y que deberás acostumbrarte a usarla y usarla bien, el paso sombrio, clave para alejarse del enemigo sin que pueda seguirte el rastro, siempre y cuando no tenga la pelota vidente. Usa dispersion y la pelota para alejar al rival siempre.

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Blackarrow

Ranged Scout / Sniper

Difficulty
Moderate
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