
Solo Master Arrow
Build de escape y disparo con veneno, toco y me voy
Skills
Arrows
Basic
Light AttackShoot the arrow you currently have equipped, or a normal arrow if none is equipped.
Selected Skills
Bloodfly ArrowThe arrowheads are coated with mysterious corrupted blood to attract blood flies. Deal Physical Damage on hit. The blood flies stay on the enemy continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.
Paralysis ArrowArrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become Exhausted for a period of time.
Barbed ArrowBarbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Active Skills
Selected Skills
Shadow StepAfter using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
ScattershotCast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Impact GrenadeHold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Talents
Affixes
Curse
Increase the duration of Debuffs inflicted by you.
Lv.1 Debuff Duration +5%.
Lv.2 Debuff Duration +10%.
Lv.3 Debuff Duration +15%.
Lv.4 Debuff Duration +20%.
Lv.5 Debuff Duration +25%.
SI O SI
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
ES NECESARIO SIEMPRE ESTAR A UNA DISTANCIA MEDIA PARA QUE SE ACTIVE ESTE BUFF
Focused
Increases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging.
Lv.1 Charging Speed +3%.
Lv.2 Charging Speed +6%.
Lv.3 Charging Speed +9%.
Lv.4 Charging Speed +12%.
Lv.5 Charging Speed +15%. Movement Speed +10%.
Lv.6 Charging Speed +18%. Movement Speed +10%.
Lv.7 Charging Speed +21%. Movement Speed +10%.
UTIL POR EL 10% DE SPEED MIENTRAS SE APUNTA
Guide
Esta build se basa en conseguir siempre alejarse del rival gracias a las skills e ir metiendo flechas sin necesidad de cargarlas al máximo ya que el daño lo hará el tipo de flechas que usamos, la flecha de púas hará daño si el enemigo empieza a deslizarse para acercarse a nosotros y la flecha mosca la usaremos cuando hayamos metido la flecha púas ya que evitara deslizarse y será mas fácil meterle las flechas, en este caso si tenemos distancia si intentamos cargarla, recuerda que no es necesario hacer headshot con la flecha mosca ya que no renta el critico de esta flecha, con meterle al pecho haremos el mismo daño de "sangrado" que si la metemos en la cabeza; incluso es mejor apuntar a la piernas-suelo porque las moscas se quedan en el terreno. Y por ultimo la flecha de parálisis es muy útil para generar desgaste. Y la habilidad mas importante y que deberás acostumbrarte a usarla y usarla bien, el paso sombrio, clave para alejarse del enemigo sin que pueda seguirte el rastro, siempre y cuando no tenga la pelota vidente. Usa dispersion y la pelota para alejar al rival siempre.
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