
Shield support
Double shield support
SkillsReverent
Rune Pillar
Basic
Psionic OrbPress the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.
Rune SummonConsumes Psionic Energy to summon the currently selected rune at the target location.
Selected Skills
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Divine Arts
Selected Skills
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Psionic ShieldHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Cannot be used on downed targets and can store multiple charges. (Alternative to Healing Art — only one can be equipped)
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
damage/shield strength 3+ 2 wine or 4 + 1 wine
Spirit Shield
Increases shield strength. Upon reaching a certain level, the shields you apply grant Magic Resistance to shielded units while active.
Lv.1 Shield Strength +2.4%.
Lv.2 Shield Strength +4.8%.
Lv.3 Shield Strength +7.2%.
Lv.4 Shield Strength +9.6%.
Lv.5 Shield Strength +12%. Magic Resistance +5%.
Lv.6 Shield Strength +14.4%. Magic Resistance +5%.
Lv.7 Shield Strength +16.8%. Magic Resistance +5%.
shield health 3 + 2 wine or 4 + 1 wine in the current sorc meta helps reduce some magic dmg
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
cast speed 3 + 2 wine or 4 + 1 wine
Seamless
Increases Skill Cooldown Speed. Upon reaching a certain level, knocking down a Gyldhunter reduces skill cooldowns currently in progress.
Lv.1 Skill Cooldown Speed +2.2%.
Lv.2 Skill Cooldown Speed +4.4%.
Lv.3 Skill Cooldown Speed +6.6%.
Lv.4 Skill Cooldown Speed +8.8%.
Lv.5 Skill Cooldown Speed +11%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv.6 Skill Cooldown Speed +13.2%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv.7 Skill Cooldown Speed +15.4%. Gyldhunter Knockdown Cooldown Refund +30%.
cd reduction
Blessing
Increase the duration of Buffs granted by you.
Lv.1 Buff Duration +5%.
Lv.2 Buff Duration +10%.
Lv.3 Buff Duration +15%.
Lv.4 Buff Duration +20%.
Lv.5 Buff Duration +25%.
optional pick as high as possible to help shields last longer
Ethereal
Increase Fall Damage Resistance. Upon reaching the required level, falling no longer causes stagger.
Lv.1 Fall Damage Resistance +20%.
Lv.2 Fall Damage Resistance +40%.
Lv.3 Fall Damage Resistance +60%.
Lv.4 Fall Damage Resistance +80%. Falling no longer staggers you.
Lv.5 Fall Damage Resistance +100%. Falling no longer staggers you.
premium optional, if you find yourself using vertical falls alot.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
optional pick to help your personal survivability
Seeker
Hitting an enemy increases Movement Speed for 3s. Upon reaching a certain level, the Speed Boost can stack.
Lv.1 Movement Speed +1.5%.
Lv.2 Movement Speed +3%.
Lv.3 Movement Speed +4.5%.
Lv.4 Movement Speed +4.5%, stacking up to 2 times.
Lv.5 Movement Speed +6%, stacking up to 2 times.
optional pick for mobility
Guide
Double Shield Seer
This is similar to a disc priest style build from World of Warcraft. The main part is shields, CD/shield strength is important. Use ebb n flow to help heal team up. Can opt more damage into the build to increase healing/shield strength. Magic damage will also help with shield strength. Some points into Elusive help due to being more of a support than a dps style, having an extra dodge to outplay enemies that dive you. This play style plays best with a double melee comp, suggested would be SS/SNS. Melee tends to take damage on their way to engange on ranged characters and shields give them a nice buffer to dive. CD reduction is important to be able to use casted shields as often as possible and shield strength allows you to have stronger shields. If shields are not destroyed quickly they will regenerate due to Reshape skill under ebb n flow.
This is an untested build with purple/lego. Multiple high ranking NA Seers have said that this is an unviable play style at higher lobbies.
Comments (1)
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Can you give a code for a blue version of this build
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