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Withered KnightPvPUp to Date

Shield & Spear WK

Super Armor Spam.

T
therealandyboi
·Aug 15, 2026369

Item Set Import Codes

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Rainbow PiercerRainbow Piercer

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

Breaker Shield BashBreaker Shield Bash

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

InterveneIntervene

Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

AegisLv. 4

Defence, God brew to 5

StoicLv. 4

Defence, God brew to 5

ResilienceLv. 4

God brew to 5 (optional)

ValorLv. 4

Damage, God brew to 5

BulwarkLv. 3

Stamina reduction on block, God brew to 5

ElusiveLv. 3

Dodge energy, God brew to 5

SeamlessLv. 2

Guide

Super Armor WK spam.

I recommend you practice some duels.

Basically the gameplay loop is:

Rightclick to hold your shield up and dash to gain super armor.

During super armor all hits from the front counts as "shield up" which means almost 100% damage negation, making the class extremely hard to kill.

Charged Dash = Your regular right click, if you hold it down your shield will add up to 3 stacks.

Every stack empowers the follow up attack.

Javelin Thrust = Gap closer, with the kick follow up. Prioritize kicking enemy players into other players to stun both of them. If no players are nearby, kick them into the wall and follow up with a quick Jump + Heavy attack (makes a downward shieldslam and it will proc your wither).

Breaker Shield Bash = Very fast stagger attack, useful to apply Wither mark and interrupt enemy combos.

Being hit from the front while casting will negate 90% of the damage. Follow up with Shield up and dash.

Tips for fighting Mercenaries:

Mercenary usually have the talent that stuns you if your super armor collides, you can avoid this stun if you dash backwards or to the sides instead of into their super armor. (if you fail to avoid the super armor charge, your shield will absorb most of the damage if you have the stamina)

That way you avoid the collision and can follow up by releasing rightclick or dashing into the enemy to get the momentum back.

This takes practice and a proper understanding of the mercenary class.

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