
Shadow Assassin
Melee DPS Assassin
Item Set Import Codes
Skills
Dagger
Basic
Shadow Wheel SlashA three-stage attack technique that can be used three times, dealing Physical Damage. After each stage of Shadow Wheel Slash, press the button to perform a branch attack. There is a limited time window for combos between each stage. If the window expires, the stage count resets. Branch attacks recover Energy.
SneakCrush crow feather dust to enter Stealth for a period.
Selected Skills
Shadow StrikeLeave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.
Crow StormHold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.
Dual Blades
Basic
Pursuit StrikePerform a short forward dash and deal multiple hits of Physical Damage.
Flurry StrikeAfter launching a Light Strike, press the button to move backward, then dash forward to deal Physical Damage. Hold to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.
Bloody Blade DanceHold the buttons to channel Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters.
Fang RushShortly after using a skill, press the button to dash forward and deal Physical Damage. After using Fang Rush, dodge energy will not recover for a certain period.
Selected Skills
Spinning SlashSpin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.
Phantom ShiftHold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. The teleportation has a distance limit.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Strife
Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.
Lv.1 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.2 Physical Damage +2.4%. Magic Damage +2.4%.
Lv.3 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.4 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.5 Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.6 Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.7 Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Wrath
When Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.
Lv.1 Physical Damage +2.1%. Magic Damage +2.1%.
Lv.2 Physical Damage +4.2%. Magic Damage +4.2%.
Lv.3 Physical Damage +6.3%. Magic Damage +6.3%.
Lv.4 Physical Damage +8.4%. Magic Damage +8.4%.
Lv.5 Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.
Lv.6 Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.
Lv.7 Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.
Unyielding
Each time you take damage from a different enemy, you gain Physical Resistance and Magic Resistance for 6s. Entering combat refreshes this duration. Stacks up to 2 times. Upon reaching a certain level, the maximum stacks increase to 4.
Lv.1 Physical Resistance +0.7%. Magic Resistance +0.7%.
Lv.2 Physical Resistance +1.4%. Magic Resistance +1.4%.
Lv.3 Physical Resistance +2.1%. Magic Resistance +2.1%.
Lv.4 Physical Resistance +2.8%. Magic Resistance +2.8%.
Lv.5 Physical Resistance +3.5%. Magic Resistance +3.5%. Stacks up to 4 times.
Lv.6 Physical Resistance +4.2%. Magic Resistance +4.2%. Stacks up to 4 times.
Lv.7 Physical Resistance +4.9%. Magic Resistance +4.9%. Stacks up to 4 times.
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Guide
*!* Work in progress. *!*
I am currently testing out Shadowstrix build and will update this field with notes on gameplay tips once I have learned the nodes for this class.
Most of this physical damage buffs are similar to BA but the utility of SS seems more enjoyable so far. Lots of tools and combos when attacking comparatively.
- InsightKnight
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Best In Slot Kit: 6ngJItbGzqUU0ZtNBNnNmiTdAYxAoWOwlvbxuuIz2uJg6JtcXdGtM
(Level 4 Brew: Fervor +2, Wrath +2, Unyielding +2, Resilience +2)
Budget Kit: D6fciPYcMm3E1MEHb2Y9RlHrLU35Sy
(Level 1 Brew: Valor +1, Fervor +1)
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