
Seer Blasphemer
Seer Blasphemer
SkillsBlasphemer
Rune Enchantment
Basic
Rune: Heavy StrikePerform a Heavy Strike forward, dealing Physical Damage to enemies hit. When Curse Mana is full, Rune: Heavy Strike will be replaced by the currently selected Rune: Enchanted Heavy Strike.
Unleash ZealEnter Zeal. While in this state, your Attack and Defense are increased. While in Zeal, Curse Mana no longer recovers automatically.
Selected Skills
Rune: DrainAttack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time.
Rune: CorruptionDash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Rune: StunLeap forward, dealing Magic Damage to enemies hit and inflicting Stunned. (Unlocks at Lv. 8)
Divine Arts
Selected Skills
ShapeshiftTransform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use the branch button to perform Shapebreak.
Impact SigilSummon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Strife
Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.
Lv.1 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.2 Physical Damage +2.4%. Magic Damage +2.4%.
Lv.3 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.4 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.5 Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.6 Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.7 Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
Guide
CODES and VICTORY WINE:
....................
GREEN: 3bT9r2THVo4iITRwMAfRLS314wZ9fonJ2
Mortal Tonic: 1x Valor, 1x Strife
....................
BLUE: 1RwgDKUOgI6TRbAc4YrnIiYBweZbmwftahONHgSDClJ6SucC
Gods' Brew: 2x Valor, 2x Strife, 2x Stoic, 2x Resilience
....................
PURPLE: 5H68bIRheBIpH6mXPyFCBDSYaupQyqcqzdfSz2r08uvGy
Gods' Brew: 2x Strife, 2x Fervor, 2x Stoic, 2x Resilience
....................
GOLD: 6ngJFWbcMyixstjVon5FclRIvuWR8GBIYRCX3OLmp1BH2Bdxpa6Oe
Gods' Brew: 2x Valor, 2x Stoic, 2x Resilience, 2x Aegis
Comments (0)
Got thoughts on this build?
Sign in to join the conversation.
No comments yet. Be the first to share your thoughts!
Contents