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REV + DOUBLE SORC

"but you said intiim is bad in trios" SHUTUP

C
Cole Griffin
·Aug 17, 202627

Item Set Import Codes

SkillsReverent

Rune Pillar

Basic

Psionic OrbPsionic Orb

Press the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.

Rune SummonRune Summon

Consumes Psionic Energy to summon the currently selected rune at the target location.

Selected Skills

Burst RuneBurst Rune

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger.

Binding RuneBinding Rune

Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.

Intimidation RuneIntimidation Rune

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Divine Arts

Talents

Art of Offense andDefensePath of AsceticismGuardian RuneCounter RuneHealing ArtEnhancementDeath WardEnhancement
LockedAvailableAllocatedChoose a path

Affixes

EloquenceLv. 5
ValorLv. 5
SeekerLv. 4
RangedLv. 5
CreationLv. 1
SeamlessLv. 1

Guide

Normally I am against intimidation rune in trios as I don't think it has as much value as other runes HOWEVER with double sorc you do not need anymore damage but instead need peel since the biggest threat is SS getting on your sorc. Intimidation rune is perfect for dealing with them, Position close and behind your sorc, still far enough away so both can't get hit by the same spell. This way you can use intimidation rune whenever someone gets to close to your sorc, pair it with the burst rune and the SS is our of the fight for 3s.

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