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Withered KnightPvPUp to Date

Ranged Pressure Hybrid Knight

A true hybrid build cycling between GS and PnS to maintain high pressure. Focus on ranged abilities.

S
Stuart H
·Aug 19, 202629·Verified for patch Jul 30, 2026

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Withering MarkWithering Mark

Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Breaker Shield BashBreaker Shield Bash

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

InterveneIntervene

Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

StoicLv. 5

Green

ElusiveLv. 5

Green

AegisLv. 5

Blue

ResilienceLv. 4

Blue

StrifeLv. 5

Blue/Purple

ValorLv. 5

Blue/Purple

Guide

Do not mistske the ranged skills for thinking you can kill anyone with just those alone. They are there for punishing or creating openings for you to get into melee range with.

Mark buffs makes it easier to hit opponents and the debuff can keep them from disengaging. Using this plus breaker shield bash should keep them within striking range while maintaining ranged pressure.

Using charged dash after casting PnS abilities can be a strong mixup or good option to engage with. You can also use it to force clashes with hammer mercs.

Dodge-Heavy goes very far now. Spam it to chase or disengage. Be careful its not a bait if theyre running away as it will exhaust your energy and dodges.

Thorns combo is light then heavy if you didnt land withering mark before it. If you did then it's heavy then light.

Explosive mark allows you to keep them pressured after they break away. Time one of your skills with when it explodes for easy combos.

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
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