Withered KnightPvPUp to Date

PvP Focused PnS build

This build helps you control a person for the next multiple seconds without options for breakaway for maximum effect, ending with a wither execution.

S
Subpotential
·Aug 22, 202651·Verified for patch Jul 30, 2026

Item Set Import Codes

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Javelin ThrustJavelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Rainbow PiercerRainbow Piercer

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

Breaker Shield BashBreaker Shield Bash

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

AegisLv. 5

Defense obviously

VitalityLv. 5

For movement and retaining your mobility while using the dashes for shield bash charges

BulwarkLv. 3

For reducing the block energy consumption, plus if you have to turtle for a bit, it makes that option more viable

BurstLv. 3

Wither execution damage obviously.

ElusiveLv. 2

This is just bonus for extra stam

Guide

Opening seconds, either dodge their opening with a shield bash or opening the fight yourself with a well placed javelin throw. Make sure you connect that javelin throw, as it starts the combo. Ideally, you should be targeting the javelin throw when they are close to a wall or object you can kick them into for the stun, allowing you to choose between two options, first is the jumping shield slam to execute wither immediately, which is applied off of the spear throw, or you can shift into a rainbow piercer to keep them held in place to either keep them out of the fight, and allowing your teammates to stack damage on them. Once they break away from that, you can follow with BSB for another application of wither, and they are staggered by this, giving you micro frames to get another jumping shield slam off to execute again, or shield dash into them for the execute as well. Rainbow piercer also charges your weapon with judgment, allowing you to apply wither with a basic attack as well. A few different approaches and can vary based off your preference, or based off what the enemy team is doing while you have their player held up and scrambling. GS skill of thorn allows you to pull and isolate people from teams. If you want to do this, set up by a door, hit that pull and instead of attacking them like instinct demands, swap to a key and shut the door, or have one of your teammates do that so its a 3v1. This build is open to interpretation and experimentation and all constructive criticism is welcome!

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
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