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Withered KnightTrioUp to Date

Polearm and shield cc/support

frontline dmg soaker that shields his teamates and stuns those out of position

K
kesun
·Jul 31, 202634

Item Set Import Codes

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Javelin ThrustJavelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

InterveneIntervene

Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.

Spear BarrageSpear Barrage

Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

StoicLv. 5
ValorLv. 5
AegisLv. 5
StrifeLv. 5
ResilienceLv. 4
ElusiveLv. 5

Guide

i put the affix's in the order of priority i would build. fill missing affixes up to 5 with victory wine

fish for hooks at the start of fights and its cooldown will probably be back towards then end for another punish attempt

javelin toss and kick opponents into each other or the target into walls and jump RMB them for a large hit and wither execution

use intervene to dive with your fellow melee or peel your backline or for raw mobility/super armor

the 3rd skill can be flexed how you want i havnt found one i particular like yet

your a weak duelist with low dmg capability compared to others combine your power with your teammates for followup

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
Go to Withered Knight guides →