
PnS 1v1 build (BLUE) with !Spear barrage!
This is an off meta build for people want to be competitive, but somewhat unique - win rate with this build is around 55-60% and escape rate 40%+
Item Set Import Codes
Skills
Greatsword
Basic
Light StrikeLight Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Heavy StrikeHeavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.
Opportunistic ThrustAfter dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.
Sprinting SlashAfter dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.
PursuitAfter any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.
Selected Skills
Thorn GuideShoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Polearm and Shield
Basic
Light StrikeAlternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Charged DashRaise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.
Selected Skills
Spear BarrageRapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.
Javelin ThrustHurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
InterveneDash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Talents
Affixes
Aegis
Increase Defense. Upon reaching a certain level, increase Physical Resistance.
Lv.1 Defense +15.
Lv.2 Defense +30.
Lv.3 Defense +45.
Lv.4 Defense +60.
Lv.5 Defense +75. Physical Resistance +2.5%.
Lv.6 Defense +90. Physical Resistance +2.5%.
Lv.7 Defense +105. Physical Resistance +2.5%.
works great with stoic
Tenacious
Increases Maximum Health. Upon reaching a certain level, increases Healing.
Lv.1 Maximum Health +1.8%.
Lv.2 Maximum Health +3.6%.
Lv.3 Maximum Health +5.4%.
Lv.4 Maximum Health +7.2%.
Lv.5 Maximum Health +9%. Healing +7.5%.
Lv.6 Maximum Health +10.8%. Healing +7.5%.
Lv.7 Maximum Health +12.6%. Healing +7.5%.
works great with Stoic
Strife
Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.
Lv.1 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.2 Physical Damage +2.4%. Magic Damage +2.4%.
Lv.3 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.4 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.5 Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.6 Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.7 Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
we need somekind of dmg and this is the easiest and cheapest
Bulwark
Increase Block Damage Reduction Rate. Upon reaching the required level, reduce Block Energy Cost.
Lv.1 Block Damage Reduction Rate +6%.
Lv.2 Block Damage Reduction Rate +12%.
Lv.3 Block Damage Reduction Rate +18%.
Lv.4 Block Damage Reduction Rate +24%. Block Energy Cost Reduction +9%.
Lv.5 Block Damage Reduction Rate +30%. Block Energy Cost Reduction +9%.
Helps with energy managament
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
It is just game changer
Guide
I will update this when I have played more games with it, but pretty easy to play.
- Intervene to escape or engage OR for shield
- If Javlein Thrust lands, try to stun them out (You can follow up with jump -> shield bash or Spear Barrage)
- You can mitigate a ton of dmg with shield block and dmg them back with releasing, but these things will come naturally if you play more
- For Great Sword spell I usually pick grab or Whittering Mark (But I often don't use GS at all)
- I tried, and you can replace Spear Barrage with Rainbow Piercer, BUT!!!! It is important you just tap the spell in most situations since it gives you an insta block into a hit, but it is kinda slow and very situational. (If you want to toss people off edges, take both talents for Rainbow Piercer.
Lastly, you can drop Sacred Body and use the talent wherever you want it; I just hate sorcerers.
"A coward… dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt."
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