
Hibrid
Testing Limits
Skills
Arrows
Basic
Light AttackShoot the arrow you currently have equipped, or a normal arrow if none is equipped.
Selected Skills
Barbed ArrowBarbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Bloodfly ArrowThe arrowheads are coated with mysterious corrupted blood to attract blood flies. Deal Physical Damage on hit. The blood flies stay on the enemy continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.
Paralysis ArrowArrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become Exhausted for a period of time.
Active Skills
Selected Skills
Frostblight BombHold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
ScattershotCast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Rapid ArrowsAfter using the skill, Blackarrow enters Volley mode — hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
Talents
Guide
I have a few questions about the talents—I’d really appreciate it if you could help me out.
1. How long does the talent extend the debuffs? (The playstyle would prioritize uncharged basic attacks, though you still need to use the charged shot for the "flies" [3 hits] and then another heavy attack to trigger the explosion.)
2. Would it be better to swap that talent for the "Guided Heavies" one? You’d guarantee hitting with all of them, which might result in more actual damage overall.
Ultimately, the DoT build requires landing multiple heavy attacks—giving the enemy time to heal—and might not be as efficient in Solo play. So, perhaps increasing heavy attack charge speed and damage (the talent boosts damage by 25–30%) while adding the aiming upgrade would yield significantly more damage in Solo?
What do you think?
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