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Withered KnightPvPUp to Date

GS Forward / Shield CC

Three GS skills allow us to be hyper aggressive with TG/JT/BC to bridge the gap.

I
incognitous
·Aug 5, 202653

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Breakthrough ChargeBreakthrough Charge

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press the buttons to perform a branch attack (second stage). Stage 2 Left Branch: Dash in a leftward arc, sweeping enemies and knocking them back to the right. Stage 2 Right Branch: Dash in a rightward arc, sweeping enemies and knocking them back to the left.

ParryParry

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 3 attacks, whichever comes first. Immediately after a successful parry, press the buttons to perform different branch attacks: one is a sweeping strike against enemies in front, while the other is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.

Thorn GuideThorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Javelin ThrustJavelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

ValorLv. 5

Overall Damage increase

FervorLv. 5

Most of our attacks come in combos so this builds very quick

RangedLv. 4

With how much displacement we have, this can trigger very easy to then turn around and be on the enemy again

SeekerLv. 3

Allows for better chase

SeamlessLv. 4

Easy optional affix for better cooldowns

TenaciousLv. 4

Good for more HP as well as healing

Guide

This build allows the user to be hyper aggressive with multiple ways to bridge the gap.

Remember as a WK, we get very little super armor, (This build specifically we get it off a successful parry and the second stage of Breakthrough Charge) so be wary when using any ability since we can get staggered BAD. Don't be afraid to use your light attack more often than you would think to help counter stagger as well as build Wither.

Breakaway Charge can be good as a disengage, so I recommend holding this unless you are confident it will finish the fight. WK can get in very easily but getting out, if needed, can be difficult.

NOTE: This is a great sword HEAVY class with very little switching (only to Javelin Thrust essentially).

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
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