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🛡️Withered KnightPvP

Executioner

Gap Closer, Repeat Execution, Burst Damage

D
donlicari
·Jun 19, 2026206

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Breakthrough ChargeBreakthrough Charge

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press the buttons to perform a branch attack (second stage). Stage 2 Left Branch: Dash in a leftward arc, sweeping enemies and knocking them back to the right. Stage 2 Right Branch: Dash in a rightward arc, sweeping enemies and knocking them back to the left.

ParryParry

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 3 attacks, whichever comes first. Immediately after a successful parry, press the buttons to perform different branch attacks: one is a sweeping strike against enemies in front, while the other is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Guide

TL-DR

Build up judgement, apply Wither, Heavy-Strike execution, Pursuit, repeat

Utilize Breakthrough Charge for gap closing, repositioning and critical hits

Utilize Parry for survivability, super armor and Wither application

Overview

Great all rounder in PvP and PvE, Solo and Team play

Has gap closers, defensives and damage

There's a flexible point that can be invested anywhere, but Sacred Body is a great choice for extra magic res against pesky Sorcerers

The single point into Crime allows us to continue to re-trigger execution, with investment into burst increasing it's damage.

Full investment into Parry is great for cooldown reduction and super armor to not be disrupted during gap closer

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
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