
Executioner
Gap Closer, Repeat Execution, Burst Damage
This build may be outdated
Submitted for patch 2026-07-17, but the current patch is 2026-07-30. Skills, talents, or affixes referenced below may have changed since — double check against the latest Withered Knight class guide before using this build.
Skills
Greatsword
Basic
Light StrikeLight Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Heavy StrikeHeavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.
Opportunistic ThrustAfter dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.
Sprinting SlashAfter dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.
PursuitAfter any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.
Selected Skills
Breakthrough ChargeCan perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press the buttons to perform a branch attack (second stage). Stage 2 Left Branch: Dash in a leftward arc, sweeping enemies and knocking them back to the right. Stage 2 Right Branch: Dash in a rightward arc, sweeping enemies and knocking them back to the left.
ParryAssume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 3 attacks, whichever comes first. Immediately after a successful parry, press the buttons to perform different branch attacks: one is a sweeping strike against enemies in front, while the other is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.
Polearm and Shield
Basic
Light StrikeAlternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.
Charged DashRaise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.
Talents
Guide
TL-DR
Build up judgement, apply Wither, Heavy-Strike execution, Pursuit, repeat
Utilize Breakthrough Charge for gap closing, repositioning and critical hits
Utilize Parry for survivability, super armor and Wither application
Overview
Great all rounder in PvP and PvE, Solo and Team play
Has gap closers, defensives and damage
There's a flexible point that can be invested anywhere, but Sacred Body is a great choice for extra magic res against pesky Sorcerers
The single point into Crime allows us to continue to re-trigger execution, with investment into burst increasing it's damage.
Full investment into Parry is great for cooldown reduction and super armor to not be disrupted during gap closer
Comments (0)
Got thoughts on this build?
Sign in to join the conversation.
No comments yet. Be the first to share your thoughts!
Contents