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ShadowstrixSoloRecently Updated

DustLeafs Solo Kill Farm [ Chaos Mode ]

This build focuses on aggressive melee pressure, high mobility and stacking Physical Damage.

D
dustleafs
·Aug 14, 2026453

Item Set Import Codes

Skills

Dagger

Basic

Shadow Wheel SlashShadow Wheel Slash

A three-stage attack technique that can be used three times, dealing Physical Damage. After each stage of Shadow Wheel Slash, press the button to perform a branch attack. There is a limited time window for combos between each stage. If the window expires, the stage count resets. Branch attacks recover Energy.

SneakSneak

Crush crow feather dust to enter Stealth for a period.

Selected Skills

Flash StrideFlash Stride

Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.

Poison Crow MarkPoison Crow Mark

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

Dual Blades

Basic

Pursuit StrikePursuit Strike

Perform a short forward dash and deal multiple hits of Physical Damage.

Flurry StrikeFlurry Strike

After launching a Light Strike, press the button to move backward, then dash forward to deal Physical Damage. Hold to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.

Bloody Blade DanceBloody Blade Dance

Hold the buttons to channel Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters.

Fang RushFang Rush

Shortly after using a skill, press the button to dash forward and deal Physical Damage. After using Fang Rush, dodge energy will not recover for a certain period.

Selected Skills

Spinning SlashSpinning Slash

Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.

Phantom ShiftPhantom Shift

Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. The teleportation has a distance limit.

Talents

Sneak ArcanaAccumulated DamageArcanaCommon: StealthEnhancement ICommon: StealthEnhancement IIDual Blades:Advantage BuildupPoison Crow MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

ValorLv. 5
AegisLv. 5
FervorLv. 5
StrifeLv. 5
ElusiveLv. 2

Guide

Shadowstrix – Dual Blades Build Guide

This build focuses on aggressive melee pressure, high mobility and stacking Physical Damage.

The goal is to stay close to your opponent, build your damage buffs through consecutive hits and use your mobility to dodge attacks without giving up pressure.

Skills

Dagger

  • Poison Crow Mark
  • Flash Stride

Dual Blades

  • Spinning Slash
  • Phantom Shift

How the Build Works

The build becomes stronger the longer you can maintain pressure.

Hitting enemies with your Dual Blades builds - Battle Frenzy, increasing your Physical Damage. At maximum stacks, you also gain additional Physical Penetration.

At the same time, - Combat Euphoria increases your Movement Speed after hitting an enemy, making it easier to stay on your target.

Your Fervor Lv.5 Affix follows the same idea: consecutive hits increase your damage and eventually provide additional Defense Penetration.

In short:

Get in → Build stacks → Stay aggressive → Dodge attacks → Keep your pressure.

Affixes

Valor — Lv.5

  • Increases Attack and provides additional Defense Penetration.

Aegis — Lv.5

  • Provides additional Defense and Physical Resistance.

Fervor — Lv.5

  • Rewards consecutive hits with stacking damage and additional Defense Penetration.

Strife — Lv.5

  • Increases Melee Weapon Damage and becomes even stronger when fighting enemies at close range.

Elusive — Lv.2

  • Reduces Dodge Energy consumption, allowing you to dodge more frequently while maintaining pressure.

The Affixes are built around the same idea as the skills: stay in melee range, keep landing hits and maintain your momentum.

Consumables

Always bring enough Healing Potions.

I personally recommend carrying at least 9, but 12 whenever possible gives you much more room in longer fights.

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