
Ultimate Kuro's Sorc
Yup it's true
SkillsStardust
Stardust Magic
Basic
Stardust EnergyGreatly increases Movement Speed while chanting. Recover Energy whenever Stardust Magic hits enemies.
Selected Skills
Meteor CharmHold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. Early release recovers Energy and launches a weaker flying star.
Gravitational VortexHold to chant, then summon a gravitational vortex at the target location. After a delay, pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled, they will also be Stunned.
Stardust TempestHold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.
Common Magic
Selected Skills
MistwalkEnter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.
Phantom StepHold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
Forbidden GateHold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it. The Forbidden Gate devours enemy projectiles. More durable in trio mode.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Best damage affix.
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Eloquence 5 for cast protection and cast speed. 7 if legendary or purple.
Sky Piercer
Casting skills in the air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
BiS (Skill cost energy when jump and more dmg output)
Fervid
When Health is above 70%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above 70%, reduce Skill Energy Cost.
Lv.1 Physical Damage +1.8%. Magic Damage +1.8%.
Lv.2 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.3 Physical Damage +5.4%. Magic Damage +5.4%.
Lv.4 Physical Damage +7.2%. Magic Damage +7.2%.
Lv.5 Physical Damage +9%. Magic Damage +9%. Skill Energy Cost Reduction +6%.
Lv.6 Physical Damage +10.8%. Magic Damage +10.8%. Skill Energy Cost Reduction +6%.
Lv.7 Physical Damage +12.6%. Magic Damage +12.6%. Skill Energy Cost Reduction +6%.
Last damage option because you usually engage at full HP it helps you with the cost energy and some damage.
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Best defensive Affix overall. (except for aegis on greens/blue)
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
You need at least 2 to get a third dodge if you can get more it will be better.
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Is the last dmg affix only good if you have tempest.
Guide
For green:
Valor and Eloquence
Blue:
Valor, Eloquence, Sky
last can be fervid or Aegis depends on playstyle
Purple:
Valor, Eloquence, Skypierce, Fervid, Elusive, Stoic or Fervor
Legendary:
Valor, Eloquence, Skypierce, Fervid, Stoic, Elusive.
If you are running tempest you can run fervor 5 or 7.
If you don't have front you can fit brotherhood 5.
Elusive 2 is really necessary and 4 helps a lot.
Eloquence 6~7 doesnt make a big difference unless you play with 50ms or less.
Priorities on brews in this order: Everything at 5 → elusive at 2 → Eloquence at 6 → Valor at 7, Eloquence at 7 → Sky at 7 → Fervid at 7
Comments (0)
Got thoughts on this build?
Sign in to join the conversation.
No comments yet. Be the first to share your thoughts!
Contents