
mago startdust meta trio
META for Sorceress PvP
Item Set Import Codes
SkillsStardust
Stardust Magic
Basic
Stardust EnergyGreatly increases Movement Speed while chanting. Recover Energy whenever Stardust Magic hits enemies.
Selected Skills
Meteor CharmHold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. Early release recovers Energy and launches a weaker flying star.
Gravitational VortexHold to chant, then summon a gravitational vortex at the target location. After a delay, pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled, they will also be Stunned.
Stardust TempestHold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.
Common Magic
Selected Skills
Forbidden GateHold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it. The Forbidden Gate devours enemy projectiles. More durable in trio mode.
Phantom StepHold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
Arcane ArmorHold to chant and gain Arcane Armor, increasing Physical Resistance and reducing enemies' Movement Speed.
Talents
Affixes
Sky Piercer
Casting skills in the air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Focused
Increases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging.
Lv.1 Charging Speed +3%.
Lv.2 Charging Speed +6%.
Lv.3 Charging Speed +9%.
Lv.4 Charging Speed +12%.
Lv.5 Charging Speed +15%. Movement Speed +10%.
Lv.6 Charging Speed +18%. Movement Speed +10%.
Lv.7 Charging Speed +21%. Movement Speed +10%.
Swift
Increases Movement Speed while Crouching, Silent-Walking, Aiming and Chanting.
Lv.1 Movement Speed +4%.
Lv.2 Movement Speed +8%.
Lv.3 Movement Speed +12%.
Lv.4 Movement Speed +16%.
Lv.5 Movement Speed +20%.
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Seamless
Increases Skill Cooldown Speed. Upon reaching a certain level, knocking down a Gyldhunter reduces skill cooldowns currently in progress.
Lv.1 Skill Cooldown Speed +2.2%.
Lv.2 Skill Cooldown Speed +4.4%.
Lv.3 Skill Cooldown Speed +6.6%.
Lv.4 Skill Cooldown Speed +8.8%.
Lv.5 Skill Cooldown Speed +11%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv.6 Skill Cooldown Speed +13.2%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv.7 Skill Cooldown Speed +15.4%. Gyldhunter Knockdown Cooldown Refund +30%.
Guide
Copy from icon1337 user Guide
The goal of this build is to maximize AoE Damage and AoE Crowd Control.
Your main damage will be from your Meteor Charge in the air (so you need to jump before releasing it) with its now much larger AoE effect from the No Escape Talent, this main damage skill should be aimed at the ground/feet to attain sustained damage in fights with little to no risk in missing.
The jumping aspect of this build gets easier the more you play it, but it is essential to your damage modifier for Sky Piercer and Ranged Affix's.
Build Benefits:
High Damage Output
Guaranteed High AoE Damage
High AoE Crowd Control
High Mobility
Skill Combo's are purely situational but the basic is to engage with Gravitational for the AoE Damage and Crowd Control Pull and Stun then following up with a Free-Cast Tempest for AoE Damage Overtime and Slow Crowd Control. While on Cooldowns you now do your Most damage with Meteor Charge up at the ground for 200+ damage per Charge hit with the ability to follow up that Charge hit with an Free-Cast one hitting for 500+ damage while skills are on cooldown for 15 seconds. Remember being in air and being 5+ Meters away when releasing the Meteor Charge is crucial to hitting this damage. Then you rinse and repeat for INSANE Crowd Control and Damage. Rise and repeat every 15 seconds with AoE Skills while focusing on Main Damage with Charged-Up Meteor Charm.
This build is Trio Focused. But with the Mobility Skills of being able to fall any height with no damage while running faster(Phantom Step), going invisible with a speed boost(Shadow Veil) and having a hard stun/block(Cryptic Ward) however this build is workable in Solo's with Green/Blue but really turns on with Purple/Yellow.
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