
Elemental Sorcerer
Solo focused freeze
SkillsElemental
Elemental Magic
Basic
Elemental AffinityWhen Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy's Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage.
Selected Skills
Fire BoltHold to chant, then launch a fire bolt toward the target direction. Explodes on contact dealing Magic Damage and short-term burn damage. Early release recovers Energy and launches a weaker fire bolt.
Deep FreezeUnleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
Crystal IceboltSummon 2 Crystal Icebolts to follow you. While active, each time you are attacked by an enemy, one Icebolt will automatically launch toward the assailant to deal Magic Damage. Remaining Icebolts automatically fire forward when duration ends.
Common Magic
Selected Skills
Shadow VeilHold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.
Forbidden GateHold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it. The Forbidden Gate devours enemy projectiles. More durable in trio mode.
Phantom StepHold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
Talents
Affixes
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
Sky Piercer
Casting skills in the air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
Fervid
When Health is above 70%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above 70%, reduce Skill Energy Cost.
Lv.1 Physical Damage +1.8%. Magic Damage +1.8%.
Lv.2 Physical Damage +3.6%. Magic Damage +3.6%.
Lv.3 Physical Damage +5.4%. Magic Damage +5.4%.
Lv.4 Physical Damage +7.2%. Magic Damage +7.2%.
Lv.5 Physical Damage +9%. Magic Damage +9%. Skill Energy Cost Reduction +6%.
Lv.6 Physical Damage +10.8%. Magic Damage +10.8%. Skill Energy Cost Reduction +6%.
Lv.7 Physical Damage +12.6%. Magic Damage +12.6%. Skill Energy Cost Reduction +6%.
Optional premium
Ranged
If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
Lv.1 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.2 Physical Damage +3.2%. Magic Damage +3.2%.
Lv.3 Physical Damage +4.8%. Magic Damage +4.8%.
Lv.4 Physical Damage +6.4%. Magic Damage +6.4%.
Lv.5 Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv.6 Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv.7 Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Optional premium
Guide
Elemental Sorcerer
I am NabisssiTTV, multiple beta player, top sorcerer and rank 1 sorc rank 2 overall from beta. If you are wondering I am on vacation for the first week of release so I will not be playing or streaming.
This is a solo focused elemental sorcerer build. If you want to play this in trios I recommend swapping deep freeze and its talent for thunder pierce and its talent.
Jump casting
To get value from sky piercer you need to jump cast. Many people take the talent but it is not necessary as elemental sorcerer can get Skypiercer on every cast by simply jumping and starting your cast immediately after
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