
Elemental sorc build
BIG DAMAGE
Item Set Import Codes
SkillsElemental
Elemental Magic
Basic
Elemental AffinityWhen Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy's Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage.
Selected Skills
Fire BoltHold to chant, then launch a fire bolt toward the target direction. Explodes on contact dealing Magic Damage and short-term burn damage. Early release recovers Energy and launches a weaker fire bolt.
Deep FreezeUnleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
FlamebladeForm a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.
Common Magic
Selected Skills
Eye of InsightHold to chant, then scan all enemy players within a large area. Limited uses per match.
Phantom StepHold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
MistwalkEnter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.
Talents
Affixes
Valor
Increases Attack. Upon reaching a certain level, also increases Defense Penetration.
Lv.1 Attack +1.5%.
Lv.2 Attack +3%.
Lv.3 Attack +4.5%.
Lv.4 Attack +6%.
Lv.5 Attack +7.5%. Defense Penetration +1.8%.
Lv.6 Attack +9%. Defense Penetration +1.8%.
Lv.7 Attack +10.5%. Defense Penetration +1.8%.
its the main damage income, btw op
Eloquence
Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.
Lv.1 Chanting Speed +3%.
Lv.2 Chanting Speed +6%.
Lv.3 Chanting Speed +9%.
Lv.4 Chanting Speed +12%.
Lv.5 Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv.6 Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv.7 Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
fast piu piu piu fire bolt, btw op
Stoic
When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.
Lv.1 Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv.2 Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv.3 Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv.4 Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv.5 Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv.6 Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv.7 Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
op
Elusive
Reduces Dodge Energy Cost.
Lv.1 Dodge Energy Cost Reduction +4%.
Lv.2 Dodge Energy Cost Reduction +8%.
Lv.3 Dodge Energy Cost Reduction +12%.
Lv.4 Dodge Energy Cost Reduction +16%.
Lv.5 Dodge Energy Cost Reduction +20%.
plenty of movement, btw op
Curse
Increase the duration of Debuffs inflicted by you.
Lv.1 Debuff Duration +5%.
Lv.2 Debuff Duration +10%.
Lv.3 Debuff Duration +15%.
Lv.4 Debuff Duration +20%.
Lv.5 Debuff Duration +25%.
just for the fun, gives u lil bit more damage
Resilience
Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
Lv.1 Debuff Duration -5%.
Lv.2 Debuff Duration -10%.
Lv.3 Debuff Duration -15%.
Lv.4 Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv.5 Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
optional, u can switch it to aegis or sm teneciuos etc defence
Fervor
After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Lv.1 Physical Damage +0.4%. Magic Damage +0.4%.
Lv.2 Physical Damage +0.8%. Magic Damage +0.8%.
Lv.3 Physical Damage +1.2%. Magic Damage +1.2%.
Lv.4 Physical Damage +1.6%. Magic Damage +1.6%.
Lv.5 Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv.6 Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv.7 Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
great one for damege, but same can switch out for any u want
Guide
bolt->ice->blade->loot them ;D
WARNING SOME BLA BLA UPDOWN
The Sorcerer is a glass cannon that rewards positional discipline. Two elemental schools — fire and ice — combo together for amplified damage when alternated. Your power budget is huge but your HP and mobility are low. Every fight is a positioning puzzle: maximize range, freeze anything that threatens you, and never let enemies close the gap.
Sorcerers wield complex spells through arcane chants, gestures, and magical tools. They are capable of releasing powerful magic from a distance, while also relying on arcane defenses and movement techniques to survive dangerous encounters. With spells such as ice, fire, lightning, barriers, and gravity magic, Sorcerers control the flow of battle through precise casting and timing.
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