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MERCENARIO DOUBLE COMBO

Pode variar combo das 2 armas com pulo

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PEDRO HEINRICH DE SOUZA
·Aug 8, 202619

SkillsHammer

Weapon Skills

Basic

Assault HammerAssault Hammer

Lift the hammer then smash the ground, dealing Physical Damage. Hold to perform a Lv.1 charge — Gain Super Armor and dash forward a considerable distance.

Power HammerPower Hammer

Press the button to unleash Light Strikes, chaining up to 3 hits for damage. Hold the button to charge during this period.

Punishing HammerPunishing Hammer

After launching a Light Strike, press the button to turn and dash forward slightly, slamming the hammer into the ground. Hold to charge during this period.

Selected Skills

Hammer SpinHammer Spin

Spin the hammer, dealing Physical Damage. Hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting.

EarthshakerEarthshaker

Lift the hammer and smash the ground, dealing Physical Damage. Hold to charge up to 2 times with Super Armor. Lv.2 Charge grants Super Armor during casting, increased Impact, and an additional seismic wave.

Talents

Iron WillSword & ShieldWeapon MasterySword & Shield BlockMasteryShield DashEnhancementWhirling CutEnhancementStonebreaker SlashEnhancement
LockedAvailableAllocatedChoose a path

Affixes

Sky PiercerLv. 1
ValorLv. 1
FervorLv. 1
EloquenceLv. 1
SeamlessLv. 1
SeekerLv. 1

Guide

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Mercenary

Melee Tank / Frontline Fighter

Difficulty
Beginner
Go to Mercenary guides →