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SeerTrioUp to Date

Heals for days

Full heals support build

C
Cole Griffin
·Aug 5, 202630

Item Set Import Codes

SkillsReverent

Rune Pillar

Basic

Psionic OrbPsionic Orb

Press the assigned button to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold the button to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.

Rune SummonRune Summon

Consumes Psionic Energy to summon the currently selected rune at the target location.

Selected Skills

Healing RuneHealing Rune

Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match. Healing Rune is a Construct, more durable in trio mode.

Binding RuneBinding Rune

Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.

Intimidation RuneIntimidation Rune

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Divine Arts

Selected Skills

Wind SurgeWind Surge

After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

Healing ArtHealing Art

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

Talents

Art of Offense andDefensePath of AsceticismGuardian RuneCounter RuneHealing ArtEnhancementDeath WardEnhancement
LockedAvailableAllocatedChoose a path

Affixes

EloquenceLv. 5

Faster casting

ValorLv. 5

More damage

SeamlessLv. 5

Lower cooldowns

BrotherhoodLv. 5

Defense for your whole team

TenaciousLv. 1

More healing

Guide

This build is held back by the limited uses of the heal totem (4) and heal skill (6) however aside from that, it had peel with intimidation rune, and wind surge along with cc in the binding rune and opportunist strike talent. It's important to use the heal totem when both teammates have taken damage in order to maximize value out of those 4 uses, A stun combo with this build is binding rune into intimidation rune follow by wind surge into charged attack.

Comments (2)

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B
bakr hariri2h ago

What a great build. Love all ur guides man

B
bakr hariri2h ago

Wow i really wanted to theory test this, thank you so much man ❤️