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Withered KnightSoloUp to Date

BASH THEIR HEAD IN

aggressive WK build, high risk high reward, SHIELD WALL SLAM AND EXECUTE FOCUSED

W
whiteoilotter
·Aug 1, 202644

Item Set Import Codes

Skills

Greatsword

Basic

Light StrikeLight Strike

Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Heavy StrikeHeavy Strike

Heavy Strike: turn and thrust your weapon upward. Can be charged to release: dash forward and strike twice. All heavy strikes can execute Wither you've applied.

Opportunistic ThrustOpportunistic Thrust

After dodging, immediately use the button to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting SlashSprinting Slash

After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use the button to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can execute enemies affected by Wither.

PursuitPursuit

After any heavy strike, you can use the button to branch into a light strike: rapidly swing your weapon to perform two slashes.

Selected Skills

Breakthrough ChargeBreakthrough Charge

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press the buttons to perform a branch attack (second stage). Stage 2 Left Branch: Dash in a leftward arc, sweeping enemies and knocking them back to the right. Stage 2 Right Branch: Dash in a rightward arc, sweeping enemies and knocking them back to the left.

Polearm and Shield

Basic

Light StrikeLight Strike

Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters Judgment. The next light strike will apply Wither to the enemy.

Charged DashCharged Dash

Raise your shield to block frontal attacks. You can hold to maintain the shield stance while charging the skill up to 3 levels, before initiating a forward dash attack. Lv.1 Charge: Dash forward with your shield raised to ram enemies. Lv.2 Charge: Gain Super Armor; increase the dash distance and follow up with an additional thrust. Lv.3 Charge: Gain Super Armor; increase the dash distance and follow up with a more powerful leaping thrust.

Selected Skills

Rainbow PiercerRainbow Piercer

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

Spear BarrageSpear Barrage

Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.

Javelin ThrustJavelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Talents

Knight: WeaponSpecializationGreatsword: CoreArchetypeGreatsword: MartialArts IGreatsword: MartialArts IIGreatsword: ParryEnhancementGreatsword:Withering MarkEnhancement
LockedAvailableAllocatedChoose a path

Affixes

ElusiveLv. 5

you will constantly be dodging, either to build charges or for hitting someone

VitalityLv. 5

this build is very energy hungry , between blocking and rainbow piercer you need to be careful, this just adds some extra breathing room

BulwarkLv. 5

(optional) this i havent fully tested this but since i block so much i figured why not make it so i can do it more often and take no dmg

TenaciousLv. 4

(optional) extra hp on a melee is always probably a good idea

BurstLv. 5

you will apply withered very often, this is where a good chunk of your damage comes from ( ESPECIALLY WITH CHARGE LVL 3) AND SHIELD WALL SLAM (LVL 3 TALENT)

Guide

This is a very aggressive playstyle, it is very energy and dodge hungry so you need to make sure everything you do counts.

the idea is constant pressure using evades to attack while building up your charges, then at lvl 3 shield wall slam you unleash your burst.

shield wall slam (evading while shield is up) can execute your withered mark so theres always some damage threat

COMBOS

1. javelin thrust is going to be your main source of cc, AND THE SETUP FOR YOUR MAIN COMBO

JAVELIN THRUST STUN (INTO A WALL OR ANOTHER ENTITY) INTO JUMP SHIELD SLAM, THIS COMBO IS ALMOST GUARANTEED DEPENDING ON PING, ITS ALMOST ALWAYS A CRIT SO THIS COMBO IS YOUR MAIN WAY TO GET RELIABLE DMG.

WHY THIS COMBO? BECAUSE IT DOES GOOD DAMAGE, AND IS LOWER IN ENERGY COST

2.CHARGED DASH LVL 3, THIS ON ITS OWN DOES HIGH DMG, 2ND PART OF COMBO CRITS ALOT OF THE TIME, THIS PAIRED WITH WITHERED MARK DOES VERY NICE BURST AND TENDS TO CAUSE PEOPLE TO PANIC, most of the time people will breakaway which gives you a chance to react

spear barrage is there for zoning and killing pve a little faster, as well as marking enemies more often, it also causes a knockdown which is every useful if someone has no more dodges

RAINBOW PIERCER IS SITUATIONAL, its very high energy cost, BUT IT CAN LITERALLY GUARANTEE A KILL WITH NO COUNTER. the 2nd talent makes it so that the enemy CAN NOT BREAKAWAY WHILE THEY ARE BEING CARRIED AND ALWAYS GET HIT WITH THE ENDING STAB. even though the damage tick is low damage its guaranteed . the ending stab is ok but the main reason i use this is to kill targets that are already low so they cant dodge out.

this can be a powerful tool to displace someone, but because of the high energy cost YOU NEED TO BE CAREFUL USING THIS, IF YOU RUN OUT OF ENERGY YOU WILL TAKE ALOT OF DAMAGE OR EVEN JUST STRAIGHT UP DIE

in trios this can also kidnap someone and get them away from their team which

IF YOU DO NOT LIKE RAINBOW PIERCER, INTERVENE CAN BE USED INSTEAD TO KEEP UP PLEASURE AND GIVE YOU MORE MOBILITY.

WEAKNESSES - clashing with other heavy armor moves really hurts because it stops one of you main combos and you waste energy and sometimes even dodges

black arrow is a pain in the ass, especially if it lands the arrow that hurts you when you dodge, its basically gg at this point since this build is heavily dodge focused

so far those are the biggest issues i have

I enjoy this playstyle, there might be other affixes you think are better, thats cool. im new to the game and i dont know everything lol

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Withered Knight

Aggressive Melee / Execute Fighter

Difficulty
Advanced
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